I am just curious: how will audio be implemented? Specifically, will it be a general crossfade of sounds from one side to the other or will sounds on the left come only from the left and what’s on the right only heard in the right speaker?
The reason I ask is because I am deaf in one ear and use headphones. In pretty much all games, including high-profile games like Mass Effect, Bioshock Infinite, Assassin’s Creed, and others, if a sound (AFX, dialog) is made directly on the left side of my character the sound will be played only in the left speaker, and the same if on the right side. This is a problem when the sound is played on my deaf side; I have to turn the character or the camera around so as to be able to hear the sound properly. Which in some occasions causes me to miss whatever is causing the sound or look at whatever someone is pointing out.
If you notice in real life if you have one of your ears blocked you can still hear sounds coming from that side with the unblocked ear. Of course it will be at a slightly lower volume or muffled, but you can still hear fairly well.
I know I can set the whole PC audio to force mono sound over all applications, but then that forces the loss of the 3D-ness of the audio which I can still detect even with one ear. Also I hear (hehehe) that Windows 10 - which I have - actually doesn’t support global mono audio.