There are two different things. I agree with your implication that there is no comparable game with a combat system like in KCD. I understand it is totaly diferent beast to make animations for physics based combat where every attack has its real-time calculated impact and reaction than to make animation for Skyrim-like combat where you have simple animation that is played for attack and another one that is played when you get hit. I actualy don’t have a problem with KCD combat animations, I even praised how they improved them in another thread.
However, then there are animations of movement of NPCs. Sliding without making steps, twitching, unnatural abrubt changes of direction, abrubt changes of stances, no fluidity, and more. These things have nothing to do with uniqueness of KCD and they are simply bad. If you want an example of a game that has animations that I called “modern standard” which are better than in KCD, you can pretty much pick random half-decent game in the last 5 years.