There has been lot of written about facial animation, but I think that maybe even larger problem are animations in general (especially in combat)
Graphics in general are great, but animations look very unnatural stiff and clumsy. And they are ruining the impression from the game.
I is shame especially when it is obvious that there was lot of work put in to the animations.
People think that motion capture automatically means good animations. There are three main reasons why motion capture animations can be bad:
Bad technical quality: not problem of Kingdom Come
Bad acting: problem in some cases in Kingdom Come
Bad implementation in to the game: biggest problem of Kingdom Come
Animations outside combat:
There are hundreds maybe thousands animations in game, but there is only one animation for walk and one for run. And you see those animations over and over again. It looks weird and unnatural when there is group of people and everyone has the same walk/run animation.
Is it such a big problem to make few different animations for walks and runs?
I would make groups of people look much more natural.
Bad implementation in to the game:
There is problem with animation transitions character are stopping and turning immediately like they have no weight. And lots of other transitions looks unnatural.
Bad acting:
There is also some problems with acting, for example: woman is pouring bucket full of water in to tub, but lifts bucket like it has no weight.
Combat animations
Bad implementation in to the game:
Again character are changing direction like they have no weight.
When they are changing guards (or position or how they are called) transition is very unnatural, there needs to be transition animations. Also characters look really stiff and robotic, when they are holding sword up. There needs to be some slight movement. I would be great if there were couple versions of the same animation with slight different angle of weapon (group of soldier looks really unnatural when all of them are holding weapon in exact same angle).
Foot sliding this is really bad. When I asked about it animator in Weekly Torch, he answered that it because Cryengine transitions animations like this and that they canât do anything about this and it is not his responsibility. I know that no one will probably answer me, but I would really want know, if there is somebody in Warhorse, whose job is to take care of implementation of animations in to the game. I refuse to believe they canât do anything about it, it looks to me more like they donât really care.
Bad acting:
Strikes (especially with one handed weapons) look really weak, probably because they needed to make them slower than they would be in reality, but they should have make them look more powerful through acting.
Hit reactions look really fake. Look at some videos of people really being hit.
And please do something with that terrible ragdolls, even Skyrim has better ragdolls than Kingdom Come.
It seems to me that Warhorse no longer gives a shit about feedback from the forums, but at least I tried.