I’ve just watched this video. The kind of game “tutorial” video I like: very little flash, dude cannot be bothered to do fancy editing, he just explains it to you, and granted you do have to wait through the delays between the informative parts while he fast travels. But overall, this video finally clarified for me the realities of the system as it stands
And the comment I made, which reflects what I gather about the role of these special scripted mechanics in the combat system
Good stuff, already answered a lot of my questions in the first couple minutes!
Great video! Really clarified what the realities of the system are. It seems like (and I hate to say this, cause I really love the game, and even like the combat a lot, though I think it needs a bit of tweaking), “combos” are pretty much “irrelevant?” A kinda “neat thing” you can try to figure out, but by the time you have the skills to pull them off, you one shot enemies anyway! Not to mention that because of the (realistically!) very dynamic way any given action in combat can be nullified by opponents actions, combos can be quite difficult to “pull off” even once one has the skills to do them reliably.
Anyway, thanks a ton for clarifying it all with your very detailed, and thoughtful review!
It seems a shame that WH have not gone back to touch the underlying parameters that regulate these mechanics.