Battles in Forest,Countryside,etc. and more

So guys,i see in trailer and,dan mention it as well in some interviews,that there are going to be massive battles,sieges etc. When i think about it,first movie scene come with it:


So it’s realistic RPG right? so,i wanna ask some devs,i hope someone will see it,and consider throw into final build of game. This is what every battle must contain (in open ground)

Both sides are mega-pumped and close into battle and start swinging at each other.
One side chickens out, the unit routs away (called a 'tearless battle')
Both sides don't panic and run but aren't determined enough to close into swinging range - this probably happened the most

Battle goal: In medieval battle, the goal was not to destroy the enemy completely, although that would have been a bonus if you were invading or defending lands. It was much more important to route or break an enemy army and then take prisoners of worth for ransom. A member of the royal family or someone important in the aristocracy could be ransomed and pay for an entire campaign or fighting season.

Now castles,i see ing some footage,and it’s alpha,but it looks empty for me,this is what evry castle in that time have.

Most castles were manors as well as fortifications. They would have gardes, their own fields with grazing animals, and all the people needed to serve both the fields and animals but also the daily duties of maintaining the garrison and their weapons.

You would have blacksmiths maintaining armour, horseshoes and weapons, stable masters caring for the horses, bowyers and fletchers making bows and arrows, cooks and maids, carpenters maintining the wooden parts of the castle (including ramparts often built on top of the walls in case of a siege), siege engineers maintaining and manning any siege engines fitted to the castle, seamstresses and tailors to maintain clothes and uniforms, pasants to maintain fields and animals, quartermasters to take care of the stock of food and water (in hotter areas the latter was extremely important). Then comes soldiers - bowmen or crossbowmen, spearmen and cavalry, the nobleman (or his representative) and his retuny and often the families of all of the above.

Weapon: i see warhorse have some trouble put in some new weapons in game,so listen up:

The spear was the most fundamental weapon across almost every culture and people, from East to West, whether they were knights or tribal warriors or samurai, and for good reason.

It was the AK47 of medieval times. It was easy & cheap to manufacture, easy to maintain, and simple to use. It was a good balance between weight, speed, handling, and striking power. And when used correctly, just as deadly as any expensive sword. It was easy & cheap to manufacture, easy to maintain, and simple to use. It was a good balance between weight, speed, handling, and striking power.

Cavalry charge? here are some i find in movies (good one)

two-handed sword shoud looks like this: http://1.bp.blogspot.com/-FHrqySoXXk0/TxoE4fVrXMI/AAAAAAAAHco/nK8i-6eVfnI/s1600/doblepay1.jpg

Thats all,thanks for reading,and cya around. :smile:

I like the fact that you mention everything twice in that sentence… :wink: Where have you heard/seen that warhorse has trouble putting in new weapons in the game? They’d only done the sword in the build they showed us, and this is pre-alpha. It’s pretty early on saying that they have problems when they’ve told us there will be plenty of weapons to choose from.

Lol,i have type for soo long time,my bad,and yea,i think it,even in alpha they can put some more wepons,but we will see.

It wasn’t alpha though, it was pre-alpha :stuck_out_tongue: and I think they said that the build was half a year old, so they have probably started adding more weapons right now! :smile:

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The problem is that while spears were cheap and easy to manufacture they were mostly out phased by 1400 in favor of other pole arms.

No they should most definitely not look like that.

Those two handed swords only started appearing at it’s earliest around 1480 but were mostly ceremonial. Battlefield usage was the period of 1500-1550 which is not in the scope of this game.

Something like this would fit better

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Braveheart wasn’t very realistic at all (more in a grand historical scale way than a fine detail way though). I had to clear that up before moving on. The castles are real life castles so the buildings are realistic. I’m sure that warhorse will fill them with people and historically accurate stuff. Like @Zylt said, that was pre-pre-alpha footage.

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Films generally aren’t. I trust no one would pay to see a “realistic” battle. Anyway a flamboyant zweihänder ,such as those were exclusive to Landensknecht mercenaries; Swiss, German.

And though there are several manuals dealing with this weapon specifically, its usability is questionable beyond supposedly breaking pike formations.

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Nice contribution 213, a lot of the levy forces were very reluctant to fight or would break and run as soon as they could. Hell they had more important things to do like harvest their crops so they could eat through the winter than to die for a lord.

That sounds more like a idea hybrid between Total War Medieval 2 and the Stronghold series.

When armies routed, that’s when they suffered the most casualties. So I hope you can have two armies stand off, poke at eachother confidently, and then all of a sudden there’s a cavalry charge towards their right flank, and they break and rout. Now you can just chase after them and hack down as many as you manage. Sure, some might turn and defend themselves, but their friends aren’t staying to help them and those who stay are soon to be cut down by your own army running after them.

Then of course there are those armies who can fake routing just for the enemies to give chase and break out of formation so that you can attack their flanks with cavalry or something. All these are good things which could be nice to see in the game.

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Favored tactic of people of the Eurasian steppes - notably the united khanates known as the Mongol Empire.

Faking routes or retreat into a ambush. This was brilliant as it not only separated and filtered the opposition, it also tired them out and let you chose the point of engagement. Of course this was just one of the many tricks in their bag. Out of any army I have ever come across, the Mongols as a whole personify the collection of Chinese thinking on combat tactics or the Art of War.

A very different approach to combat would be how the Vikings fought, though even that had many of the same benefits and another fascinating chapter in the history folk killing folk.

P.S: Suppose it is correct to say the Vikings fought in testudo like the Romans or Greeks before them. Which is curious when you consider in England they fought the descendants of Romans and Germanic tribes who just charged at them, like barbarians.

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