Okay, so, since everyone is writing about features they want to see in the game, I thought I could join.
Well
As yo devs said, you can choose which part of NPC’s body to hit with your combat system.
So I suggest, if you hit an NPC with NOT a weapon item (like a bottle, wood chunk, etc…and maybe a shield?) to HEAD, they would slip into unconsciousness.
(I guess, that the item would need to have a reasonable weight, so you can’t just hit the NPC with a woodstick, weighting like 0.000kg, and the NPC would be like “ooooh im soo unconscious right now”)
And I suggest, you could paralyze them by binding them up and then carry them somewhere else. It would improve the stealth way of playing the game.
You could actually bind them only if you have a rope in your inventory and if you a have needed perk
(called for example binding ppl n sh-t i dunno)
I think, that the NPC would wake up after some time (like 5-6minutes ingame, maybe longer to be more realistic?)
They would start trying to get out of the bindings and depending on your binding skill (lol), they would eventually get out of them.
Also I would like an ability to burn people with a torch.
And to make them scream, when they see their close ones being hurt.
Totally not related to the main subject of this topic.
Would you welcome these features too?