Beta: Dueling

The melee is the most awkward and unresponsive I have ever met in any game. Still don’t get why on earth do we get a “block all” button and moreover why is it “q” and not RMB? While on the subject, stab could be scroll or MMB instead of RMB. Attacking after parry almost never works, parrying itself is broken as it works when it pleases and lock-on camera just adds to the overall awkwardness. I understand that it is necessary for controller but why on earth is it present in mouse&keyboard setting? Lastly, half of the time dueling crashes the game.

1 Like

Still don’t get why on earth do we get a “block all” button

Actually you’ve got to press Q and have the red arrow in the right spot in order to correctly parry/block. Block all seems to only work during training.

why is it “q” and not RMB?

Good question. I’ll leave that for a dev.

stab could be scroll or MMB instead of RMB.

Actually if you’re good with your mouse, you can get the circle to turn red, meaning you’re now stabbing with LMB (Or MMB if you want to call it that.)

Attacking after parry almost never works

Gotta remember this is a Beta without optimization. It’ll still be buggy.

lock-on camera just adds to the overall awkwardness.

Ehhh. It’s a hit-and-miss kind of setup.

Lastly, half of the time dueling crashes the game.

Optimization ain’t up to date yet. It’s only playable right now.

1 Like

I wish the aiming cross wouldn’t be tied to an enemy, instead it would be tied to your own self, that way we would be able to do combos easy and plus it wouldn’t need to be “locked-on” to anyone in particular.

Hi, I found out by trial and error that parry-attack works quite well, but you have to press Attack button immediately after you press block button. No waiting for animation or anything, just press Q, then LMB afterwards and it usually works :slight_smile:

1 Like

Actually you’ve got to press Q and have the red arrow in the right spot in order to correctly parry/block.

So if Q being the block button and the red arrow being the direction of the incoming attack -how is this different than the much ballyhooed ‘Directional Blocking’? Pressing block and direction is what you do in Warband but this doesnt feel like that at all. On this point are the swords themselves live? As in a physics way? Is it the actual models colliding that causes blocks and what not or is it determined from a Simon Says type matchmaking of your red arrow and their red arrow?

Because they’re not copying Chivalvry Warfare[quote=“TheKnightinBlack, post:2, topic:26450”]
Actually you’ve got to press Q and have the red arrow in the right spot in order to correctly parry/block. Block all seems to only work during training.
[/quote]
It works everywhere…
You have to focus the Cursor/Crosshair directly on the enemy.
Sometimes the system needs some time (1-2 sec) to relaize that your crosshair is on the enemy.
But i agree and the Movement in combination with detection system needs some optimization

I tried some tests, and I didn´t find any evidence, that you need to pick a right direction to parry. In fact, quite the opposite - when I was trying to follow the position of opponents sword, he often caught me mid animation and I was too late for parry after that. When just holding sword above my head, my parry success was very high.

I agree to everything in the first post.
Fencing tutorial is almost impossible, because

  1. Parrying is quite random - it’s almost as if you have to press button on correct CPU cycle for this to work. I simply hate it. Perhaps add a little time slider (in tutorial!) that shows time you have left to press Q? Although I suggest to rework this whole system, it’s really bad. I don’t think there’s any players who really love this, we just love the idea of the game and want it to get finished quicker.

  2. There’s also weird, annoying delay when moving mouse to pick location to hit. You move mouse horribly far and second later different body part arrow lits up. A whole whopping second is really too much.
    Perhaps it’s okay if you play with a controller, but no PC gamer should put himself through something so unresponsive in 2016.

Also, Mount & Blade did this (directional attacks) right, or as right as possible.
I would love if you could pick body parts by holding down a key from QWEAD and just clicking LMB, instead of what we have now. I don’t know how it’d work with need to move around in battle though

  1. How the hell do you even draw sword when not in fencing tutorial?! there was no key config option in beta and there’s no hint/tutorial to show this. Met 2 red dudes in forest and just died because while game gave me a sword, it didn’t teach me how to draw it. This is ridiculous.

I have just picked this up based on some discussion with friends, but perhaps not enough reading of the forums! My oh my, this does sound very disappointing if the sword combat is still as clunky and buggy as mentioned here…

Have devs not implemented custom key binding yet??? That way map ‘block’ and ‘stab’ etc where ever they work best for you.

Drawing sword is done by 1 key, as most common from fps games.

If you use any other keyboard layout than english, you might want to switch to EN keyboard, as it probably expects ascii input for character “1”, and not what you have mapped.
Also: in main menu, there is item “HELP” where you can find all keybindings and other useful tips.