Hi,
I’m creating this post to open a discussion about the impact of wounded soldiers on their party moral, finance and effectiveness.
So I’m coming with the following idea : In the case of an open field encounter (with no idea to annihilate the enemy’s army, or to capture a stronghold), I believe that a severely wounded enemy is better than a dead one, for several reasons (my humble “not well aware of medieval fighting” opinion).
Of course, in case or capturing a place, dead enemies are IMO far better
Short term effects :
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The severely wounded enemy is not a menace any more (as good as a dead one)
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You didn’t had to make sure he is dead, It’s less risky that risking your life by kneeing near him in a general melee and use your misericorde (or any finishing move)
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He needs immediate medical attention thus using enemy resources and/or attention (maybe not in the heart of the action, but shortly after)
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If is wound is graphical, or if he is crying and shouting and spurting blood, it may have immediate effect on enemy’s moral
Mid term effects :
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Enemy party moral is going down : seeing or being aware of heavily wounded companions and all their suffering may be more moral lowering than dead ones (IMO)
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Enemy party can not move as fast as without wounded ones
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Wounded ones consumes medical supplies and doctors, so cost money to keep alive. So eventually it can lower the wealth of the enemy side (can’t hire mercenaries, can’t recruit new troops)
Long term effects :
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Enemy’s countryside will be more populated with crippled ones less able to produce wealth or food, so it may have a long term impact on global enemy economy
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As long as the wounded one get older, he is a living ambassador of your power
Any thoughts about this subject ?
Would it be possible to defeat an enemy without killing him ? Maybe encounter him later ?