When I entered the game and hear the story gives me a black screen Is there a solution؟( This game data)
BaBackupNameAttachment=" Build(1) 29 Apr 16 (23 37 42)" – used by backup system
Log Started at 04/29/16 23:37:42
Built on Mar 3 2016 19:58:57
Running 64 bit Windows version
Executable: D:\Kingdom Come Deliverance\Bin\Win64\KingdomCome.exe
FileVersion: 1.0.0.1
ProductVersion: 1.0.0.1
Using Microsoft ™ C++ Standard Library implementation
Cmdline: '“D:\Kingdom Come Deliverance\Bin\Win64\KingdomCome.exe” ’
Total number of logical processors: 4
Number of available logical processors: 4
Total number of system cores: 2
Number of cores available to process: 2
Processor 0:
CPU: Intel Intel® Core™ i3-4005U CPU @ 1.70GHz
Family: 6, Model: 5, Stepping: 1
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel® Core™ i3-4005U CPU @ 1.70GHz
Family: 6, Model: 5, Stepping: 1
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
GameDir: Data
Windows 10 64 bit (build 10.0.10586)
System language: English
Windows Directory: "C:\WINDOWS"
Local time is 23:37:44 04/29/16, system running for 31 minutes
4023MB physical memory installed, 1847MB available, 134217727MB virtual memory installed, 54 percent of memory in use
PageFile usage: 76MB, Working Set: 42MB, Peak PageFile usage: 77MB,
Current display mode is 1366x768x32, (Unknown graphics card)
Japanese keyboard and 5+ button mouse installed
Stream Engine Initialization
GameName: Kingdom Come: Deliverance
BuildTime: Mar 3 2016 19:58:57
Physics initialization
: AudioSystem initialization
Renderer initialization
CryAudioImplFmod: initializeFmodStudio succeeds (banks: KCD.bank, KCD.strings.bank)
Logging video adapters:
- Intel® HD Graphics Family (vendor = 0x8086, device = 0x0a16)
- Adapter index: 0
- Dedicated video memory: 112 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: yes
- Suitable rendering device: yes
- Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- Adapter index: 1
- Dedicated video memory: 0 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: no
- Suitable rendering device: no
Active GPUs: 1
Font initialization
Using FreeType 2.5.5
Network initialization
[net] Socket IO management: External [LobbyIDAddr], Internal [iocp]
network hostname: DESKTOP-QVM8D5U
ip:25.119.49.220
ip:192.168.1.102
[Network Version]: RELEASE PURE CLIENT
Online initialization
Lobby initialization
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
LiveCreate initialization
Initializing AI System
Initializing additional systems
Dynamic Response System initialization
No Dynamic Response System was loaded from a module, will use the NULL implementation.
Initializing default materials…
[MFX] Loading FXLib ‘collisions’ …
[MFX] Loading FXLib ‘destructibles’ …
[MFX] Loading FXLib ‘foleys’ …
[MFX] Loading FXLib ‘foleys_npc’ …
[MFX] Loading FXLib ‘foleys_player’ …
[MFX] Loading FXLib ‘footstep’ …
[MFX] Loading FXLib ‘footsteps_horse’ …
[MFX] Loading FXLib ‘footsteps_npc’ …
[MFX] Loading FXLib ‘footsteps_player’ …
[MFX] Loading FXLib ‘player_fx’ …
[MFX] Loading FXLib ‘vegetation’ …
============================ Loading level rataje ============================