I wanted to post a feedback about the blog update but I wasn’t able to find the related topic.
So I decided to create one.
First of all i m really impressed by the blog quality.
It is interesting to read, with a good humour touch.
I learned a lot about the “how to create a game” process in the previous blog. Thanks for that
In the last one, the 6mn video points with great comments the evolution of the game. Of course I wanted to see more about archery, but i guess the team don’t want to spare too much time to go deep into the details for the moment.I understand it and I hope to see more of archery in the future.
I really appreciate the details given about the IA, like how they are able to line up. It shows that the IA is a major feature in the game. This is great because, I think, better natural IA you have and less fancy trick the devs needs to bring in the game in order to rebalance there stupidity (like respawn enemy, outnumbered fight, lnvicible boss). In my opinion good IA is the key for a good gameplay.
Few editor speak about IA, because it is so difficult to optimise. Games like Assassins creeds, Skyrim or Red dead redemption are totally devastated by the poor IA.
So having Dan giving so much infos about IA give me a big hope that this game will bring a new standing quality and show to the word that if you want a really good game, a natural IA is mandatory.