Blog update or Info from the team, forumer feedback

I wanted to post a feedback about the blog update but I wasn’t able to find the related topic.
So I decided to create one.

First of all i m really impressed by the blog quality.
It is interesting to read, with a good humour touch.
I learned a lot about the “how to create a game” process in the previous blog. Thanks for that
In the last one, the 6mn video points with great comments the evolution of the game. Of course I wanted to see more about archery, but i guess the team don’t want to spare too much time to go deep into the details for the moment.I understand it and I hope to see more of archery in the future.
I really appreciate the details given about the IA, like how they are able to line up. It shows that the IA is a major feature in the game. This is great because, I think, better natural IA you have and less fancy trick the devs needs to bring in the game in order to rebalance there stupidity (like respawn enemy, outnumbered fight, lnvicible boss). In my opinion good IA is the key for a good gameplay.
Few editor speak about IA, because it is so difficult to optimise. Games like Assassins creeds, Skyrim or Red dead redemption are totally devastated by the poor IA.
So having Dan giving so much infos about IA give me a big hope that this game will bring a new standing quality and show to the word that if you want a really good game, a natural IA is mandatory.

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Im proud to see they are working so hard on the AI system. Next gen must develop this. Graphics in XOnE and PS4 are good enough in my opinion. I will pledge when you guys add more tiers haha. Thank you for your work this game is going to be awesome.

Oh I forgot to speak about the water animation.
Good job done. i was always fascinated by the water physics and rendering as I m a fan of geography. I remember going upriver in Oblivion and Skyrim to see how they implemented springs, and lake. In Oblivion it was very diseaponting and in Skyrim better but not really good. Once again mods were improving those things.
So I m very happy about the attention taken on the water physic and how the team wants a realistic immersive world for the game.

And also, I didn’t get the point about the sheeps on the previous news.

Regarding the blog from the 6 June 2014.
Unfortunately we got few new information concerning the game. Instead, we got a picture of how currently the project is being managed from the game design specification point of view.
My feeling is Dan is not very optimistic at the moment.
This leads me to some questions for the sense of the message.
Is it a nice way to tell the us?: "Guys we will focus on our initial features so don’t expect too much that we take in account your suggestion because it is very complicated to modify the game design. And even we are not sure that we will be able to implement all what we were planing before the kick starter campaign"
Or is it just a way (like this is the purpose of this blog) to show the episodes of a game development?

I guess both, Dan is may be starting to cool us down for the expectation we can have, and I think it is smart because, we tend to have expectation pushed to the max level (I am the first in this situation), waiting for a revolution in term of mechanism, freedom in the open world and game-play. And of course I know I will be deceived because my expectation are beyond of what it is possible to produce currently. So I took this post like, Hey man stop dreaming, we are trying to do our best but see the reality.
So now I reduced my expectation, but I still hope for what will be implemented, we will have features based on organic and natural game play. I hope this is still the focus of the team. This is I think how Dan has presented the project and this is why a backed the game.

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Development is constant struggle between the original idea and of whats possible. Anyone developing a game must constantly reevaluate his goals, plans, budgets, and schedule. I wrote the blog to give everyone insight into this struggle. Also I wanted to cool down enthusiasm of some people, who seemed to think, that we can do miracles :slight_smile: So far we are not removing any features, but nobody can promise you, that there will not be any problems. There will be problems, there always are :slight_smile: Not resolved things generate themselves over and over. I wasnt depressed when I was writing the blog, I am used to these situations, they are quite normal and I can assure you, that its usually much worse at most of the teams, the bigger the team, the worse it is. Only they will never blog about it as we do :slight_smile:

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Thanks Dan for the clarification.
I m working in software Test integration for a mobile chipset big company. It is a big mess too when they try to merge the module too, so I fully understand what you meant. Elaborate Software programming and debugging is not easy and leads sometime to publish something dirty.
I think your blog was very fresh and sincere too and for me it is a very good thing
And we backers, need also to be educated in order to understand the complexity of designing a game in 2014,
your blog is an UFO communication compared to what we had from E3