With the condition of your clothes affecting how NPCs react to you,I’d like to suggest a health screen paired with the character/inventory panel
this one:

a body screen could be added at the right side with the character at the center,a redesigned version of:


(perhaps something in the style of the anatomy drawings from Leonardo Da Vinci would do nicely)

This screen will tell you how external factors/environment impacts your health/stats and potential to grow in certain areas.Like when your body is in great condition you might notice better character progression,like higher accuracy increasing after using a bow for long durations…Compared to when your body is in poor condition:progression would be slower.In a weak condition you might just gain half the accuracy using a bow,compared to what you’d gain in healthy condition…
Another example,sword practice might make you more flexible /acrobatic eventually(but how fast you grow in this depends on whether your body is ready for it)
For example with a wounded arm progressing in swordmanship will be hard.If you get wounded badly on your left arm the health screen also would display the left arm in red for example
Devoting a lot of time to blacksmithing/powertraining could make your character stronger.But at cost of your flexibility
You’d become a stiff log with poor reflexes if overdone…
So the screen would provide information, which bodyparts are damaged
“fine(green) injured(yellow) badly wounded (orange) broken(red)” to give an example…
And the character’s condition will affect progression…
But infact,I’d like it to go much further than that.Since breathing is also very important to survive.
I’d like there to be a color indication for the health of your lungs as well:
When exposed for a long period to rich green forests the lungs would show green too eventually
when exposed to toxic gasses or fire smoke the lungs might turn yellow to red (depending on how long you are exposed to it)
The condition of your lungs then affects your stamina and ability to endure intens activities.
(you’ll be exhausted quickly with poor lung conditions) It will be easier to overtrain a character with poor lung conditions.
So progression is affected by it
If your character is in perfect condition it will be able to learn/progress more in a day,compared to when the character is in a poor condition



