Broken, broken, broken

I’ve had enough.

This game, and your approach to its release, has gone beyond forgiveness. It is NOWHERE NEAR to being finished.

I’ve put up with all the laughable little visual defects, the absence of textures, crazy pop-in, rubbish frame rates, NPCs disappearing into the floor etc, hoping that they’d be sorted eventually. But now, having played a three hour stretch, made some good progress, I find that I can’t interact with anything at all. So I save my game and reload, hoping that will resolve the issue. Following confirmation of the save, I restart the game. The save is not there. I cannot get it back. And I can’t find the words to describe how frustrated I am.

I’m disappointed too. And I’m trying so hard to mask that disappointment when I play, because my daughter bought me the game as a Birthday gift, knowing how excited I was about its release. Now I’m going to need to explain to her why I’m not playing it anymore.

You should be ashamed about the state of this game. You claim you wish you’d had more time to “polish” the game before release. I think you’re confusing the word polish, with the word FINISH.

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Hey, Henry come to see us! But what the hell are you doing there, lad?! :smiley:

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I’ve experienced similar bugs to you but never had lost game saves.

A lot of people are having issues with the game and that sucks – I guess I’m lucky for the extent of my issues as of now is the performance of the game and annoying poping in textures.

WH had to put the game out and yeah it’s not complete. Take a break from the game and come back in a few patches it’ll be better.

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70 hours, no major bugs. Game seems fine.

Granted, I’m on PC, which seems to have far fewer issues than the PS4 version.

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I understand when people talk about what HAS been achieved with the game, from a small, 1st time studio on a budget. I can see that eventually, if/when the worst of the bugs are fixed, I will love it. But I will maintain that it should never be the consumers responsibility to playtest the commercial release at full price. Granted, I work as a software tester, so I tend to think critically. I’d expect some low severity glitches etc, but save-killing, game-breaking bugs are just not acceptable.

@bamsmacked88 Good advice. I will go back to it eventually.

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Just let the game take a backseat till it’s finished being patched. This is nothing new look at all other open world games at release, Skyrim took 3 months before it was as playable as this is, fallout 4 a month, the witcher 3 launched with similar bugs took almost a month to fully patch. I’m not saying it’s acceptable but I am saying it’s expected. My issue is we diont give most other similar games this much flak when the released with the same or worse issues.

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I feel exactly the same way.

Here’s my review/reflections:

Firstly I’d like to thank the developers of Kingdom Come Deliverance for a fantastic concept and a brilliantly historic featured game. This is by no means an easy task to put together with some stunning back ground graphics that should be applauded.
I’ve played many RPG games over the years and was looking forward to the release of KCD as the games aspects on realism in this particular era was something I am very interested in anyway.
The game was purchased on 14/02/18 a day after its release for a standard ps4 console and the first two patches where immediately downloaded (DAY 1 PATCH – VERSION 1.1 and I think VERSION 1.2 was also incorporated into the download).
First impressions were great although I did think some of the basic character movements and interactions were a bit clunky but I was willing to overlook this just for the pure vastness of a medieval world I was able to explore and was sure these small things would be corrected over time it definitely wasn’t something that spoiled the game. I started to follow the main quest line which was going fine until the story took me back to Skalitz my home town on one of the first main quest lines called “Home Coming” There I was eventually confronted by a gang of thugs and had to confront their leader Runt.
The mechanics of the game I found out later on by researching online was that Runt defeats you and a cut scene ensues continuing the main quest and game. But that never happen instead the Runt character could inflict no damage to me and nor I to him, the game had glitch almost for the start and on a main quest line and due to the save features on the game resulted in a re-start and almost an hour lost in game play having to frustratingly re-play all the lost parts again up until that point, which when played the first time immerses you into the game and atmosphere so brilliantly created by the writers. Played the second time because of a glitch you just rush through to get to the part you were up to, which then worked as it should. A real shame!
A following patch was then sent by the developer (VERSION 1.3) I think week of February 26th and was downloaded. So roughly one week on.
Continuing the game for a very short time I decided to play one of the first side quest lines that comes along “A Bird in Hand” which saw me collect three birds from the woods and return them to the huntsman. After returning the birds and after a dialog scene the game froze which could not be resolved apart from a complete shutdown of the game and re-start. For those of you that have this game the load times are long so to keep shutting the game down and re-load is very time consuming. This bug is well documented on the KCD forum and is by no means a random glitch that goes away after a re-start.
I decided to put the game away for a week and keep up to date with any new patches that might help save this game. I so wanted to love this game and really get into it but considering I was not even 3% through the game and was encountering glitches so soon I was starting to lose confidence in the way it was running.
On Friday 2nd March a new patch was released (VERSION 1.4) so I decided to get this down loaded and jump back in. My first job was to return those birds and complete my first side quest, the game froze as it did before the patch. Obviously this was not fixed. Re-loaded (again) I’ve never re-loaded as much as this on any previous game I’ve owned!
I decided to ignore the side quest as it wasn’t working and just continue with the main ones. The very next main quest task for me to play was called “Keeping the Peace” (This is a main quest line and so still very much at the beginning of the game)
This involved me picking a kit up at the armoury and following a town guard called “Nightingale” around the town of Rattay, after about 5 mins of game play we sit down together and play a dice game after which the game is supposed to go to a cut scene and the main quest game continues. Guess what? That never happened the character guard Nightingale just sits there glitched, you can continue yourself with the game but time never moves forward and the main quest line becomes invalid making continuation of the game pointless. Again this has been highlighted to the game developers on their website forum. This particular bug can be resolved by re-starting and going back over all the things you did before you got to that point.
As for me the game had failed on the very basic mechanics that make it playable, of the three quests I did at the very beginning of this game all were faulty and resulted in re-starts with time lost or just simply trying to ignore the glitches to play the game.
I truly believe this will be a great game at some stage in the future when all the patches are in place but that’s going to take a long time considering I’ve only played 4% of the game an it’s already very unreliable. This game unfortunately just isn’t ready to play without any real confidence about when the next bug/glitch or re-start will have to happen which totally ruins the way I believe the developers would want you to play and enjoy their game.
A trip to the place of purchase was then my next move and unlike Kingdom Come Deliverance this didn’t glitch and a refund was forthcoming.

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You got unlucky I made it through the 3 quests you mentioned with out a problem at release. At this point aside from clipping an graphical glitches the only quest glitch I have run into is the vagabond being stuck in the pillory forever