[Bug] During "A Needle in a Haystack" quest Pious gives you an antidote even if you found out who he really is without been poisoned

Spoiler alert! If you haven’t finished “A Needle in a Haystack” main quest expect spoilers in this thread!


I discovered a bug in “A Needle in a Haystack” quest. It’s not a game breaking bug, still, it’s heavily related to storytelling and RPG experience provided by the game.

Intro

In general there are two major ways (at least from what I discovered so far) to find out who of all novices in Sasau Monastery is Pious in “A Needle in a Haystack” quest:

I. First way:

  • tell novice Antonius you are searching a criminal on the monastery
  • he will say he does not know anything about it
  • he will try to poison you next time you will be having a meal [!]
  • you will fortunately survive
  • he will confess his is actually Pious
  • he will offer few ways to work out the situation
  • you chose to help him
  • he will thank you and, also, apologize for poisoning you [!]
  • and, finally, he will give you an antidote and a marigold decoration [!]
    .

Recap: first story is simple and makes total sense: he tries to poison you; he fails in it; he apologizes for it; he gives you an antidote.

II. Second way :

  • tell novice Antonius you are searching a criminal on the monastery
  • he will say he does not know anything about it
  • tell him you know he is Pious, man you are looking for
  • he will confess his is actually Pious
  • he will offer few ways to work out the situation
  • he will also apologize for poisoning you [!]
  • and, finally, he will give you an antidote and a marigold decoration [!]
    .

Recap: second story is more complicated and its ending makes not sense: he does not try to poison you; then he apologizes for trying to poison you; finally he gives you an antidote for some reason. [!]


Steps to reproduce:

  • successfully finish “Poverty, Chastity and Obedience” quest
  • enter Sasau Monastery as novice Karl
  • quest “A Needle in a Haystack” will start
  • go to novice Antonius
  • tell him you are searching a criminal on the monastery (choose “Tell him about your search for pious” option)
  • tell him you know he is Pious you are looking for (choose: “I know you’re Pious” option)
  • he will confess his is actually Pious
  • he will offer few ways to work out the situation
  • agree to help him
  • he will thank you
  • after this moment the bugged behavior takes place [!]
    .

Bugged behavior

  • novice Antonius will now apologize for poisoning you [!]
  • and, finally, he will give you an antidote and a marigold decoration [!]
    .

Why this is a bug

Obviously, there was no poisoning if you managed to make novice Antonius rat himself out as Pious.

Offering you antidote and a marigold decoration and apologizing for poisoning you just doesn’t belong to this outcome and the whole situation does not make any scene.

You, as a player, will just like: “Whaaat?!..” at this moment.

Screenshots

1 - novice Antonius apologizes for poisoning you (it does not make scene) [!]

2 - …and gives you an antidote (it also does not make scene) [!]

Video

Talking to Antonius - https://yadi.sk/i/AdadtewVHP_WSA. Bug filmed from 2:30 to 2:50. I’m skipping some lines there to make dialogue shorter.

Fix suggestion

Make sure Antonius does not apologizes for poisoning you and does not give you an antidote and/or a marigold decoration (or anything else) if player manage to find out Antonius is actually Pious with out been poisoned by him.

In short: make Pious react properly it the situation described above.

Having a super cool investigative quest with an awesome alternative path through it, that leads to an obvious bug makes a very bad impression about the whole game, so, please, fix it!

Game version

1.9.0, PC, GOG-version

Savefile

https://yadi.sk/d/tLivulpDwN7B-w - before talking to Antonius.

Look on the bright side though, you got a free antidote and marigold concoction.

Haha!

I like that positive thinking! Good point.

Well, I’m not against having free potions at all. The only thing I’m actually against is game not rewarding (and, frankly speaking, screwing up) players who are spending time to find some cool alternative ways for doing a quest, while they play the game. Especially when the alternative quest branch is already implemented and it supposed to work the proper way, but currently it simply does not.

As I mentioned at the very beginning to the initial post:

It’s not a game breaking bug, still, it’s heavily related to storytelling and RPG experience provided by the game.

So, this is the way to report a bug related to interactive storytelling and role playing experience in… surprise-surprise!.. a story-driven role playing game, which KCD is certainly is.

(Yes, I already send a link to this thread to support@kingdomcomerpg.com to inform the developers, if you might be interested.)

1 Like

And, by the way, looking at through letsplays on youtube you can actually see that i’s not a rate thing people are getting this storytelling bug:

For instance - https://youtu.be/rh0go8uAsSI?t=2598

A fine example of the very same “Whaaat?!” reaction around 43:40 and 45:26 on that video. And, in general, in few last minutes of that video.