In-game mouse sensitivity setting doesn’t affect on lockpicking UI. I have Logitech G Pro with more 6k dpi set in Logitech Gaming Software. I need it for some competitve FPS and FPS-like games, also for work in Maple (editing graphs). As expected, default in-game mouse sens were predefined for 800 dpi (typical shitty office mouse of average user). I had to lower in-game sens to adequate value to stop mouse pointer moves like a fly. I could set iy to 1.7 by editing attributes.xml manually
<Attr name="controls_sensitivity" value="1.7" />
Now it’s ok and very comfortable for me. But it works ok for everything excepting lockpicking UI. It seems in-game mouse sens are ignored in that UI and game uses “raw” input at that mode.
Desired result: Lockpicking UI must not ignore controls_sensitivity parameter.