Building Roots in NPC community

Will your character be able to settle roots? Find a town you like, buy land, build a homestead (similar to Skyrim) if yes, you can improve this aspect by giving player more freedom on design and location buying land etc… this would be a great in game theme alongside the main quests.
This would give you the feel to be part of NPC community and reason to protect fight for the king?
Anyone else like this idea or have own thoughts on this??
(I keep comparing to Skyrim as this was an epic game that has similar traits but I can see this already bettering the model of the concept of the game)

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This topic has come up on another thread, but I wonder if this would actually make sense within the story/time period which Warhorse seems pretty keen on maintaining. We already know that your character is a blacksmith. Since you already have a business and I would imagine home connected to it, I’m not sure it would make sense to go build a homestead off in the country somewhere. As the town’s blacksmith (only?) I imagine there is plenty of opportunities for developing relationships with NPCs.

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The character is the son of a blacksmith and the village is burned to the ground, so going somewhere else to find new roots would be a feasable thing.

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That was my thinking, if you start off in one place then it gets destroyed do you move on or will you appear back in same place but with it rebuilt?

I stand corrected. It has been too long since I watched that original video. I need to go back and rewatch it. I am all for this then as long as they can successfully weave it into the larger story.

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I really don’t get why so many people want an ingame house. There is like new thread every day in which people ask for possibility to buy a house and furniture. What’s the purpose of this in RPG? Isn’t it more like The Sims thing?

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I could care less about furniture or being able to customize/craft furniture (skyrim), but having land that can output crops that can then be traded has appeal to me. Hiring NPCs to work that land has appeal to me. Maintaining livestock appeals to me. If it was realistic of the time and can fit within the story-arc I don’t see why these types of things shouldn’t be included.

I imagine very few people from that time were mercenaries 24/7.

Eventually establishing roots can be appealing later on in the story. I imagine Act 1 will be primarily becoming a hero and completing whatever quests need be fulfilled. Once our hero is known to the people of the region represented in the game mayhap he can establish a home with crops to raise income or animals to tend. I see those things as being incorporated later in the story arc if they are included in the game as you are but a lowly blacksmith’s son at the dawn of the adventure.

I agree too, but here’s what warhorse has informed me on the subject
"You will have your own place to sleep, but no buying or building. Not in first Act."

So we’ll likely be seeing this in the second or third act.

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Cheers MADARAS. the king is dead, long live the king lol