Building Your Own Medieval Estate

well, problem is, that most blacksmiths in the village were mainly doing horseshoes and nails, most of them definitely weren´t doing swords and armors. This was usually work for more privilleged blacksmithes in castles and big citties.

Okay? I know for a fact you can make weapons and armor. From Tobi, in a thread about crafting:

“Blacksmithing will be the most complex minigame we’ll have :D”

Think he means horseshoes?

All I’m saying is that is isn’t out the question or impossible. They may not want to do it, but they could, that’s all I’m saying. Nobles wouldn’t ignore a good blacksmith just because they already have a guy in the castle who does it, certainly not if you’re amazing/better than him. It wouldn’t break the line of reasoning if he became as successful as blacksmiths can become, not at all, it would fit right in.

I reiterate, I’m not saying they should or have to, but it would make sense in the context of Henry’s story/situation.

If the game was a blacksmithing simulator, sure, that would make sense, but it’s not. Henry has limited skill to begin with. His father was a BS, and while he undoubtedly learned something, he’s not a master craftsmen. Even his father was only making a sword for a lord, not a king, and the lord himself seemed unconcerned that the sword was stolen from Henry.

He certainly can learn smithing as he goes. Just like he can learn any number of other skills, but it doesn’t make sense for those skills to be the basis of the game or the story. While Henry can also learn alchemy, and make everything himself, he can just as easily buy potions himself.

Blacksmiths were still serfs. Even castle smiths. The number of master craftsmen that made a comfortable living would be vastly outnumbered by the mediocre ones making village goods.

Of course I did, I’m just adding my 10 cents to the forum.

I hope that this game will attract a great modding community, like other games I know :smiley: Do you think that this feature wouldn’t cohere too well to the story and goals of the game? If you think it would, is it possible we could be looking at a DLC of some kind, in the future?

Once again, you’re missing my point. My only point, is that if they wanted to do it, it would make sense.

They could go that rout, and it wouldn’t be be impossible for the time. That’s all I’m saying.

I understand your point. It’s just a ridiculous point.

No, it wouldn’t make sense. That’s like basing the game around alchemy. You could, theoretically, by your logic, become a master alchemist, and heal the king’s piles. Then you could be the greatest herb woman in all the land.

Impossible? No. What’s more important though, is it likely, or interesting, or anything to do with the story? The answer would also be no.

Oh my god, all I’m saying is that becoming successful/wealthy for a commoner is possible for blacksmiths, meaning if they wanted to they COULD. I reiterated that I wasn’t saying this should be the way the game is made at least twice.

Why do I bother making myself clear, I’d get the same responses if I just wrote “Fuck your entire family”.

be careful with the word “serf”.

I don’t know how the legal condition was for the peasants in Bohemia… but in some countries (like Denmark) the peasants where free men during the hole of the medieval periode…

In France and Britain it was ended during the 14th century…

Dates of emancipation from serfdom in various countries: Bohemia: 1 November 1781 (first step; second step: 1848)

No! You would get the response: Please stay civil.

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Damn yoooooou moderator!

Yes, it´s me! :slightly_smiling:

At your service! (and anybody else) :wink:

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Well, this ‘build your own’ or ‘be a farmer’ thing seems to be the most mentioned feature I see people have around the internet. Backers like me usually dont care though. Saying me, who spent long hours building settlements in Falout4. They turned to be quite pointless at the end though. To make it work you would probably need to combine it with some other ideas implemented. Question is if all that effort would add enough to the experience. I am happy that they focus in more interesting stuff like large scale battles or a good story and keep experimenting for modders.

[quote=“cyberbiscuit, post:1, topic:26079”]
This could include cottages and woodland huts, to farms and estates (perhaps even the odd small scale castle if we’re lucky).
[/quote]

cottages - 3 months to build
woodland huts - 2 weeks to built a very basic one
farms and estates - endless work in the field
odd small scale castle - 20 years to build

This would have to be done in a completely unrealistic way in order to make it actually playable for more than two dozen people worldwide.

I will admit the small scale castle business was me being a little cheeky and sarcastic. Although I do like the idea of realism, making this game too realistic will just make it more of a medieval simulator than an RPG. If we’re talking a simulator then we’d end up having to deal with things like the bubonic plague. I also welcome the idea of inhabiting an already built structure that’s been abandoned, due to the war, with minor improvements you could make to it.

But when was it first started… In denmark it didn’t start until 1733… So that “wave” of serfdom got nothing to do with the medieval period.

In this case wiki is a very bad source. (it can be grate for very specific things… but not for something that is so different from one area to another in europe)

Serfdom got really going big time with re-catholization following the Battle of White Mountain. While before the war there was a huge number of free land owners (mostly reformed/protestant) working on their relatively small estates, these were all confiscated in favor of invading catholic church and catholic nobility, while the people were left with only three options: be killed as a heretic, leave the country or accept catholic faith. Up to two thirds of population were thus exterminated/expelled, with the remaining losing not only freedom of religion, but also their lands.

There’s not really a whole lot of information about it. There is: http://www.encyclopedia.com/doc/1G2-3404901031.html

“In Bohemia early steps toward enserfment were taken in the fifteenth
century. The parliament limited the peasant’s right to leave the
village, and later in the century it passed further regulations against
peasant flight.”

In the the fifteenth century, (1400s) they weren’t slaves, but they weren’t free either. They also owed labor as rent if they didn’t own the land, or have the money to pay those rents. Effectively, serfdom. Not being able to leave your village without permission would severely limit your ability to make money, become a master blacksmith, or herb woman for that matter.

Social and economic mobility was almost zero. The chances of a homeless, orphaned, unemployed son of a blacksmith, with limited skills of his own becoming a master, making swords for kings, and getting rich and respected in the process seems absurd. Getting pressed into service mass producing swords for the military as a serf seems far more likely.

Of course in this game the story is not about blacksmithing. It’s just one skill, and largely meaningless to the story overall, beyond the initial impetus for Henry’s early actions, delivering the news of the sword his father made being stolen. Something the lord seemed to be completely unconcerned with.

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I feel as though this is similar to the helots in ancient Greece.