No open world game is complete without its own home building mechanic. This would be a welcome addition to the game, and definitely let the players feel more immersed in the medieval landscape. This could include cottages and woodland huts, to farms and estates (perhaps even the odd small scale castle if we’re lucky). I’ve always loved the idea of making your own permanent mark on an open world game, and a house is the perfect way to do that. I believe this would be a great selling point for the game. As a final point I would also like to see the ability to have a small garrison on your estate, once you become a leading figure in the land (could allow the opportunity for home defence side-quests). If all this has already been mentioned, I apologise, but I’m just really excited about having this be part of KC:D!
I am in with the idea, but for sure…main story and gameplay is the priority. I cannot see there is enough funds for this at this moment.
Have a look how the recently released Fallout 4 implemented your “own estate building mechanism” within the game. It might be somehow challenging to get it right.
If you like medieval times and a bit of engineering, construction and the maintenance of architectural works you might have a look on the game called MEDIEVAL ENGINEERS. Players build cities, castles and fortifications; construct mechanical devices and perform landscaping and underground mining.
To have something like this in KC:D I am unsure about this, especially if it is a story driven game. But hey, F4 has it and there is a possibility to do a defense mission, so it might be interesting, how the team behind Kingdom Come could cope with this mechanics.
This is actually mentioned basicaly every day, and the asnwer is always the same. There will be no home building mechanic. Your house (more like house of your parents) is burned down in the begining of the story by Cumans and you are just a peasant, which makes absolutely impossible for you to own any land, estate or castle in a realistic medieval game.
This is just speculation, but shouldn’t one of the core plots in the game be to increase your infamy and social status? I don’t see what direction the story would take otherwise. If the game were too realistic we would be dying of bubonic plague half the time, and that’s just not fun at all. The idea of a game is to escape realism, however, still keeping some core features of real life.
I will admit, F4 messed this whole mechanic up. Although you could build some decent structures, they didn’t offer the aesthetic quality you would find in a medieval home. Additionally, the NPCs in F4 just walked around and didn’t really interact too well with the environment, causing a failure in player immersion. This is completely different in KC:D as I feel a core goal of the developers is to make a vibrant and immersive environment in terms of both nature and human life.
No.
The king is kidnapped by his brother. Brigands and Cumans are roaming the lands. The story involves Henry, the son of a blacksmith, being caught up in events far bigger than he is and how he progresses through them.
You are not gaining infamy and building castles. You are not that important. You’re just a regular guy.
Watch some of the videos on YouTube if you’re unclear on exactly what the game is.
I would be very surprised if that is all there is to this game. You should be a regular guy who, despite the odds stacked against him, conquers the barriers laid before him. I don’t see why they wouldn’t include an infamy mechanic which allows the character to develop and in turn change the way he is perceived in the direct environment.
You can do whatever you want to do, but the main point of the game is the story. The main character isn’t the focus of the game or the story. That’s kind of the whole point of the game. You won’t be single handedly turning the tide of losing battles. You’ll be trying to stay alive. You won’t be building castles. You just won’t be that important.
What are your thoughts on that though, in terms of whether the plot you describe is a fun one? I’m just saying that it would be cool to be important in the game world, after all, people don’t play games to be as ordinary as they are in real life.
What you’re saying sounds interesting, and I expect the Skyrim sequel to have something similar, considering how popular it is in Fallout.
This particular game though is headed in one direction, and that’s not it. I’m fine with that. There are plenty of games that try to be a lot of things, and very few that go in the direction that this one does, so I am happy to see what it’s like.
The beta is supposedly coming out soon, and unlike the alpha, it’s not just a tech demo that has little to do with the actual story. The beta will be the first part of the story, and will give you a much better idea of what the game will actually be. I’m happy to reserve final judgement until that happens.
I’m also interested to see what happens in the beta! Although if not a castle, a peasant’s house will be just fine by me
They did mention you will get a house so you will have somewhere to store your stuff, and sleep, which is a good idea. I don’t think you build or modify it though.
Well that’s something! Perhaps instead of a building mechanic there could be an improvement mechanic for the house.
The only way we’ll have this type of building mechanic in the first Act (along with any subsequent Acts as well) will be through the power of mods
@cyberbiscuit I’ve heard this bandied around a bit as well. It might be something we’ll see. But there’s been certainly no definitives on the matter from the devs.
All I can ask is that it’s taken into account, so that’s good enough for me I can just say that this would serve as a bonus to an already awesome looking game!
the story only takes a few weeks… no clear number have been given, but less that what would result in the need for different weather for the seasons…
so any sort of building process would not be realistic.
didn’t you read anything about this game from the time it was announced like 2 years ago?
Sorry @cyberbiscuit, @Earl_Thorn is right here. The only way to own your own house will be through mods from the community.
To be fair, are blacksmiths REALLY just peasants? Someone has to make the best armor and weapons, nobles get them from somewhere right?
I’m sure a blacksmith COULD become reasonably wealthy/high up for a commoner, that is.
I’m not saying that should necessarily be the progression of the game, but it isn’t as if it’s impossible. Or did they just not pay/respect blacksmiths much in this time? I doubt you could make a kings sword and not have something to your name, it isn’t as if nobles became blacksmiths… Right?
Sure if they could. If they lived in a city and was making stuff like armour.
But from all we know our character lived in a village and his father was the village blacksmith.
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