Well, first of all, I haven’t tried the game (I am poor ejejeje) but I’ve seen the videos in youtube. What to say… Probably the best sword system I’ve ever seen. It only has a error, for what I seen, imo, that is button mapping. I mean… Blocks, animations, all of that, work GREAT, but… you need to change the map to the blocking thing. Personally, I would let the people map theirselves the button they want to use for each action, but as long as you are still in alpha, that might be some of a unnecesary thing to do. Instead of that, at least map yourself the buttons in a different way.
Personally, I would put everything related with the sword move on the mouse, and everything else on the left hand. If I am not wrong, for what I’ve heard, middle mouse button (pressing the wheel) is now used for locking and unlocking enemies. I would change that function to the tab button, if you ain’t using it for something. If you are using tab for something that is not for use in middle of a fight, then change it to any other key. Capital letter of the function in tab, for example, might work. If it is something that might be used into the combat, map it to the q, that now would be free, or else the “º” button, by the side of the “1” button.
In mouse, I would put like the next.
LMB Primary attack/slash.
RMB Block/parry.
MMB (Pressing the wheel) Stab.
That way, you would have all the functions related to sword use in your mouse, and the rest of the things in your left hand. Even though, when possible (when you have almost finished the things), give the people a menu to change the button mapping. They will be gratefull at you.
Now the second part of the topic. Is more of a question than a suggestion. Can you cancel the attacks instead of releasing them? Cause as I haven’t played, I am not completely sure of how it works. As well, I’d like to know if pressing block in the middle of an attack has some kind of use, like cancelling or at least, trying to turn your attack into a kind of parry by using the mommentum of the slash. Also, is there any way to feint like if you were about to launch an attack, but finally not doing it, without doing another attack instead? Like preparing it, but not releasing it, or release it later.
And nothing more, I am completely amazed of how the game looks, and I hope to be able to play it soon. I will be doing another post somewhere else asking by minimum requirements.