Can we have armor/weapon stands?

We have many beautiful armors, suits and weapons in this game, but unluckily we can only play in 1st person mode so for most of time we cannot see what Henry is wearing with 360 degrees of view.

I hope the game may provide stands for armors and weapons in the future so that we can enjoy these arts in Pribyslavitz or somewhere. I think it will be interesting to build a personal museum in the game, and it is a waste of treasure to let the carefully modeled clothes and armors to just lay in the chest.

Game should’ve had a third person camera mode at least to be able to oggle Henry’s kit.

But yeah, a display racks would also be neat!

Yeah, or maybe when you buy a new set of armor you get a little cutscene where henry tightens all the straps and show of the armor

Well, taking into account that most player’s “houses” are random taverns or bed in the mill and similar level stuff, it would have been kinda hard to implement. I agree that for a collectioner of rare/expencive things it is sad to not be able to store it somewhere out of a storage chest, but from the game perspective Henry/Indro is a poor commoner most part of story - even if actually he is damn rich thieth or marauder or both.

A related thing: I really wish there was a bit more functionality in the inventory and storage. The streamlined nature of it limits ease of play to some extent. Couple examples.

  1. Ability to rename items you own. Or to add a comment that shows up next to the name. For example, I got 3 light dark Brigandines in my chest. Which one of them is the one I repaired so that I get the maintenance buffs?
  2. Ability to create new tabs in the inventory pane or otherwise “sub-divide” ones property. This would largely address the issue in #1 but having both could be nice too.

A weapon rack in your house to store polearms, or other weapons to display would be great.

A wardrobe with armor sets, so you can quickly change into battle, diplomat, or a stealth set would be nice too.

In a month or 2/3 we’ll get full mod support, so there are definitely mods coming for these kinds of things. I think almost the whole community thinks alike, so we’ll get those things in form of mods

I think maybe the best that can be done is in a mod, as has been mentioned, there’s no real “player house” unless old Hank builds himself one in Skallitz. I don’t have that DLC though. I expect Peshek would rob the place.

Well, one of problems, coming is immersion part. Most “player house” mods in RPGs of such type work pretty weird - like, “here is your house now which dwarves the residences of local nobility, but who cares”.

On the other hand, while I think in the lines of “be whoever you like” sandbox mode (or mod), I contunue playing with the idea of “creating” a mercenary camp in similar style, you build village in “From the Ashes”. Find useful specialists here and there, take some good place in the wilds to avoid unneeded attention (and ability to poach for food, because when actually mercenaries cared about law that much) and build something like camp in Pribyslavitz - just smaller. So, you can get your armor and weapon stands in some tent or semi-repaired ruin, improvised ones, like “mannequin” for armor, made of two sticks, tied in the cross. Well, you get the idea.

Problem is that in vanilla KCD there is not so much place for such activity, according to the story. First we are just a poor servant of some noble, later we are his

Spoiler alert

bastard son

so, all this are things, not suitable for default protagonist anyway. But in theoretical sandbox - maybe, why not.

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Yes I agree, the problem with this game (unlike say skyrim), is that it wouldn’t fit in with the character. Though it would be cool if for example the Bailifs office in Prybyslavitz would be a bit customizable like the upper floor (with mannequins or trophies). Anything other than that wouldn’t fit in the game.
What could work though, which would probably be a bit of a big undertaking for modders, is a bit of a house owning idea of skyrim. Where you go to the hand of the lord (for example Hanush or Divish) and ask to build/own a house. And instead of buying it with your ingame money (which would be impossible for the “real life” Henry) you work for it. By which I mean that you get the funds from the local lord, however to repay him, you have to do multiple quests/objectives to pay him back.

NO, in a month WH will launch DLC3 (Band of Bastards). Later they will bring DLC4 (A womens lot). After this they will probably make a GOTY version of the game.
Finally they will bring the MOD tools. When…? End of the year? Christmas? Maybe.

Problem can be solved in other way. Default Henry has his story and quest of the life - sword and revenge, combined with his search for some place to live. So from immersion point of view he has to more or less beeline main story to the end, and that’s it. It is not good or bad, it is just how the game is built - player has the preset role of protagonist with more or less certain allignment of “lawful good/neutral”. From the point of story he is not supposed to become a millionaire, or buy the house, or have personal collection of arms and armor, enough to equip a small warband. He sleeps in taverns - and feels okay about this, because he is not set in one place, constantly on foot to complete tasks from Radzig. He is a man in service after all.

But do we really play such games for main story? Open world RPGs with plenty of sidequests and big world to explore? Well, don’t think so… That reality is proven by the fact that “alternative start” mods are really a thing in Bethesda RPGs modding, and people constantly trying to remove obligations of protagonist, set by the plot in most games - or at least to create some new background. We don’t touch the matters of is this plot good or bad, and such - just the fact that people like to roleplay some random noname guy, whom world doesn’t spin around. Skyrim - 2 million unique downloads of “Live another life” mod, not counting reuploaded localizations somewhere else. Russian modders even bothered with pretty good resounding of some of the dialogues - and that is not something, they would bother with marginally popular trend.

So, maybe devs could create such “mod” for KCD on their own? And sell as a DLC? I could certainly buy this - I don’t see problem with DLC model in general (I support PDX studio, working in the same way with their grand strategies), and I’d like the opportunity to get another adventure in Bohemia of 1403, but this time as man without story restrictions. I’m okay if it will be same Henry, just this time he is really son of blacksmith and another refugee in Rattay. Noone cares about me, I don’t ove to anyone, I’m free to steal, kill, poach, do whatever I want to survive and make some money for a living without actual endgame. Because there is no such. It is like Kenshi (if we speak about RPGs) or Stellaris (if to take a strategy , but one with great feel of storyline, created by player) - no such thing as final. You and only you decide, when you have “won”, and no magical screen deciding this for you after time counter ticks.

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Heh, huge swathes of the game “don’t fit with the character!” :rofl:

Henry of Skalitz, son of the “common” (or maybe not so common) Blacksmith: Illiterate, weak, clumsy, easily-winded, clueless about blacksmith or any other craft (“Maintenance”), zero drinking-tolerance ("Despite having a Tavern wench girlfriend, and a bunch of boozing buddies), completely ignorant of everywhere in his country except the inside of his villages palisade, utterly lacking in skill or guile and just generally a “blank Slate” without a hope of imposing his agency on the world . . .

At age 18-ish, his father wants him up to help him run some errands, so Henry starts looting chests to see what the family has in store and then places it in an obviously distinctive chest . . . then he starts picking flowers, pretty soon he realizes how to pick MORE flowers with each stoop, AND then, realizes “Hey, this is good leg workout too!” FINALLY, after being a weakling for 18 years, I can start to buff up . . . Realizing how indolent and idle he has been his whole life, he decides to keep picking flowers and let his father simmer a while longer, and pretty soon it occurs to him “Hey, I wonder if I might not profit in terms of understanding how to fight by punching the cows?” And YEP! It works! Henry now has a full day ahead of him! Punching cows and picking flowers and training up his capacity to fight, carry stuff, run farther and dodge better. But the Cows are a bit evasive, and Henry soon realizes “I could get into some serious trouble this way . . . I might want to get a better sense for just how competent the local constables are?” So he decides to try his hand at overpowering a guard . . . Jesus Christ be Praised it worked! Now in possession of stolen Skalitz Soldier gear, henry is really on a roll! He decides to pick every flower in the village, punch every chicken, and cow unitl his physical prowess have miraculously gone from 1 to 10 in the span of an early morning (despite taking 18 years of life to go from 0 to 1). This is a tall order, but Henry is now an Ascetic so he resolves to endure. However, eventually he does start to get hungry. So he decides to add Pickpocketing and theft to his new training regimen . . .

Just a typical morning for an illiterate son of a common blacksmith in a 1403 Bohemian village. But a weapon / Armor Rack! No, sirree! That would be “out of character” :stuck_out_tongue_winking_eye:

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yeah, fair point. however i don’t mean that an armor rack is out of character. I mean buying/owning a house would. However, the point you just made is very true and doesn’t make any sense whatsoever realsim sake

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Wait… So all this time you could train yourself by beating the cows in prologue? Damn it…

Now I feel myself a bit bad - I was just repeatingly beating Kunesh just as practicing stealth takeouts on him.

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The chickens are also “disposable” punching bags . . .

yeah, fair point. however i don’t mean that an armor rack is out of character. I mean buying/owning a house would. However, the point you just made is very true and doesn’t make any sense whatsoever realsim sake

Henry “buying a house” may not “make sense.” But Henry having 5,000 groschen (or more!) in his pocket by the end of his first evening awakening at Miller Peshek’s mill also does not “make sense.” Henry having 50,000 Groschen in his pocket within a matter of days of waking up at the mill makes even less sense. Henry having 25,000 or 30,000 Groschen worth of kit on his 4,000 Groschen horse with its 12,000 Groschen tack and harness within a fortnight of arising from his coma makes even less sense. Henry becoming the most powerful knight in the land within a month of awakening, even less, and on and on . . .

To their Credit, WH had done an AMAZING job with this game, and managed to create a very playable enjoyable, immersive, engaging, beautiful game which does a STELLAR job of striking a satisfying balance between gameplay and “realism” and moreover, manages to very much MINIMIZE the inclusion of “high fantasy” elements in the game: No magic system; no fairy-tale monsters; very limited superhuman “bad guys.”

But as with any “game” it cannot possibly achieve that which its proponents if not its designers seem to think it should strive to achieve: “Total realism.” Total realism would mean Henry would take about a year to learn to read, and similarly long times to gain just a point or two in any given stat. Learning to be a “knight” at a masterful level might well be impossible given that an actual knight generally began their training as a boy, not as a young man. Getting hit with a weapon of war would likely require days or weeks of convalescence (instead of the mere minutes it takes for a lazarus or marigold potion to kick in) and might well equate with eitehr permanent disability or actual death as a result of secondary infection. on and on we can list all the myriad ways in which this game quite justifiably MUST depart with “reality” and “historical accuracy” in order to be A GAME, and I’ve got no beef with that at all. It love the game, and I’m extremely impressed by how well they managed to strike a remarkably high-fidelity balance between game play and realism.

But arguments about “that wouldn’t be realistic” must always be regarded from this standpoint, not from the fallacious standpoint that the game is a scion of historical accuracy and realism and anything that would reduce that would be out of bounds.

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