Change this horrible system of save!

There are already instructions posted on the internet and you don’t actually need to have the reading or alchemy skill before you brew the first potion. The bush touching issue is also something that happend to me during testing, some bushes will launch you into the sky and the loadtime is too bad for the gpu and cpu so they will crash the game. Some of those bushes really need to be made semi-permeating objects so they slow you down instead of stopping you completely. Also don’t jump into bushes you wont have fun…

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I absolutely HATE the save system, I absolutely cannot fathom how this got past playtesting. I have a life, I can’t just get to that next save point so easily, e.g. I was in Rattay and I didn’t know there was an inn just outside of town (not that I had much money anyway) and apparently sleeping on the floor in the camp wasn’t good enough so I ended up doing quest stuff and it became very long winded just to save (and yes I was out of schnapps). I just don’t understand why someone thought this was a good idea!

Because it prevents people from savescumming, the save system is perfectly fine if you don’t want to just run trough the game like you would trough GTA5 for instance, if youre having issues with it get a mods that allows you to save unlimited number of times without schnapps.

  • Do your research before you buy a game
    If you did, you’de know the game has this feature.

  • Complete the prelude.
    By completing the prelude you get 4 free save potions.

  • Money isn’t hard to come by on the game, litterally everything you pick up can be sold (plants, meat, cloths, weapons), even stolen goods can be sold, and a miller isn’t far from any central hub in case you want to sell said goods, hell even spoiled food can be sold (dunno why anyone would buy it, but they do).

And please, we don’t need yet another topic, every couple hours to complain about this, if you want to be vocal about it, use the big one.