(I understand that the full world simulation is pretty expensive at the moment from both computational and financial perspectives. Also, I understand that campfires in abandoned camps, that can’t be shut by the heaviest rains, are in fact the cooking stations made for smooth gameplay)
Burned towns of Skalitz and Rovna are still smoking and smoldering despite the fact almost two months have passed. I mean, ok, the forest fires are somewhat active for weeks after the flame is over, but again, not months. I think it’s possible to replace shaders or textures with ones of washed out charred wood and toggle the smoke off.