Well, there isn’t much new information. In the first video, Dan speaks about creation of horses. It took about month to make a model of a horse and then another unspecific amount of time to make its “skeleton” so it can be animated properly, and horse physics. He also describes details of their horses, such as their eyes glow, mane flutters, they can open mouth,…
Then there is just some talking about difficulties of creating a game world, houses, roads, etc… Dan also mentions their aim for realism but on the other hand he admits they don’t want realism at all cost. “We have a colleague who is a specialist on that and he goes mad every time when I’m like ´It’s just a game, we can do that like this, nobody will notice it´ (:D)” Dan says. “There is a pretty high level of details, but of course there will be many people who will tell us that for example this tub couldn’t be there because it has an iron hoob and iron was too expensive back then…”
The last interesting thing he says is that right now, they have actually less to show up than they’ve had during kickstarter campaign. It’s because back then, there were many things just half-working prototypes for demonstration, and now they are working on its actual funcionality, and so it’s not connected together.