Classes and mix matching

Okay so my question is, could you create a poison to coat your blade or arrows in, say someone shoots you with a poisoned arrow, and you manage to escape from combat or vice versa in melee you get cut ir stabbed with a melee weapon coated in poison, and that’d affect you in a few different ways as poison would. Are would it be to OP in that regard and then be too difficult for players as well, though possibly getting infections from ill treated wounds could be a nice touch. :smile:

i would like to think with how deep the alchemy is supposed to be that you would indeed be able to create poisons, both for your weapons and for putting into drinks, cooking pots, etc. i really really want to play as bard-thief-assassin character who can sweet talk people, but then in the night is thieving. i know there’s likely not to be assassinations or whatnot like Skyrim had with Brotherhood but that would be kinda cool. Sneak in/talk your way into a castle, mingle at a royals party, spike the guest of honor’s brew with a poison, and be out before anyone has time to really notice you. i’m hoping poisons will be in the game, and hopefully we’ll get closer to finding out tomorrow.

Yeah, that’d be kinda cool or at least spike their drinks so it knocks the tart or guards out that kind of thing, but yeah it’d be better that just slitting everyone’s throats you know. or maybe if a bar keep annoyed you and the town gave you crap, you can spike the beer kegs which would give them all the runs maybe?. I think poisons would be and make sense for an assassin. maybe depending on your skill level with alchemy affects how potent the poison is and the like?.

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love the ideas, that’s exactly the line of thinking i’m on. there are many examples of plots of poisons from this era (not sure about the region though). possibly you could study under an herbalist and through dialogue trees/persuasion they not only teach you healing potions but also what not to do to avoid making poison or ill drafts (thus giving you the knowledge to do exactly that.)

"one drop will put the person into a nice calming sleep"
dialogue choice 1: "oh interesting, very useful"
dialogue choice 2: "can i kill someone with this?"
dialogue choice 3: "what would 5 drops do?"
dialogue choice 4: “is that the only effect this plant extract has?”

each of those dialogue choices could yield new information, or in the case of #2 possibly have the herbalist stop helping you, as you make your intention clearly known… or perhaps the herbalist is a sociopath and willing grooms you into an apothecary of poisons. plus for hunting with animals it would be nice to poison my arrows so they don’t run away and fatigue very quickly after I shoot them. thus i don’t need to waste as many arrows and i don’t need to track them down for miles and miles.

Mmm, yeah and possibly with choice 2 he may call the guards depending on your relationship with that bastard. as well as with hunt if you use the wrong poison. You could end up poisoning yourself, or possibly by some freak accident make a poison airborne and yeah. But I doubt that could happen Though it’d be interesting and if the guards search your house for some reason and they find poisons they could arrest you or place you under suspicion possibly. it really kind of depends, or if you worked in the tavern and you slipped an herb into a guards drink because that guard was an asshole?. it’d be a fun mechanic to try out though.

or maybe a more subtle way of saying option 2 would be "By chance could this option harm someone gravely if I mistakenly mix it with this plant?

that point of having that option is to test the player. yes it might be frustrating when people absent mindedly pick that choice, but they’ll soon learn about consequences and thinking on their feet and pick the latter 2 more subtle choices which can still get the same answer.

really good suggestion about dialog by hydronics

perhaps if player charisma and verbal skills are better, they have a chance of getting out of that situation by playing it off as a joke or something.