mmhh, it does not (only) to the clothing firm, which are variable in appearance.
I was thinking more as something like “the first impression”, colored as well as rumors … The player solves not only by his deliberate act of reactions but it exists in every NPC, he encounters a “certain assessment”.
It will also sometimes be produced actions of individual NPCs. He is brought up, one like him (some not), it arises as a collective opinion, which is not necessarily compliant with various actions of the player. Maybe arises - without his knowledge - a fan base that talks about him.
Example: Someone is more of a quiet person. Some think that is stupid, otherwise he would not be so quiet. Others think: what goes in the front now? Would be interesting to talk to him - I just speak to him - or no, then what others think …? If I ever catch him alone, perhaps. (So could start a flirt) The third thinks with what is true but not, I watch him sometimes when I’m right I report it immediately to the police station. Another thinks the poor guy who looks as if he needs help … but, what is that to me? - In all cases, the NPC takes a certain attitude towards the players who influenced a next encounter.
Result would be a lot of “surprises”, hope you understand what I mean.
Also hope WH is not too bad to me …
P. S. If the degenerates in playful micromanagement, it is better to do without it, only, if it can be done “easily” by the way, I imagine it exciting.