Combat arena mode

It would be nice to introduce a combat arena accessible by an in-game menu where we could just fighting with one, two or three enemies.

Because in the current alpha version of the game you have to go to the soldier camp and spend money to get in a fight. It’s not long that you run out of money (if you are a beginner like me) and then you have to start the demo over if you want to fight again and you can fight with just one ennemy at the same time.

And as I see it, this arena would be a separate zone, really small (just the arena) so it would leave more processing power to calculate all the combat stuff and it would be much more nice to play since it would be more fluid and smooth (I personally had some issues of fluidity in fighting despite the fact that I have a good PC, and it’s very annoying in this combat system that demand some reactivity)

It could be a nice way to practice fighting and doing fight after fight since fighting is really great in the game. Moreover, I think that it’s something that is not difficult to implant in the game (but I’m not a dev so I could be wrong).

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I haven’t played the alpha in a while now, is there no way to save and reload yet?

You actually can
When you quit the game your position is saved.
And the when you start the game again you can use “continue” option.

Still lengthy way.

Yeah exactly, this way of saving and reloading is quite long since you have to close the game and then reopen it.

Moreover, it save when you quit so you already spent your groschen in the little training ground of the camp so it’s not long that you have to start a new game if you’re bad at fighting, which is my case (the fact that I have Frame drops during combat doesn’t help too, and I have seen on the forum that the combat in this 0.5 have are way more difficult).

Perhaps in beta or tournament mode was promised as a stretch goal for the final game. Best way I figured for alpha so far was taking the lost letter quest from Merhojed village on the way to arena and challenge the guy in green setting there. If you win you get some extra 100 groshen to loose in the arena

I think the best way to get money for the arena is buy a bow and some arrows, make a couple of archer potions (buy or steal St Johns Wort and Eyebright from merchant in Samopesh), steal money from the merchant (late at night when the monn has gone down), then go to the camp and do archery. Use the archer potions to get an edge on the archery so you can win some tournaments then its not needed anymore. Builds strength, archery skill, and groshen. (Curiously after quit and save any archery skill over 20 seems to disappear)
It’s possible to earn hundreds of groshen this way, then head over to the arena to get the sh*t kicked out of you…

Yes we do need an Arena type mode to better test combat. This whole game for me will boil down to whether or not the combat experience is enjoyable or not. The sole reason I quit games like Oblivion or Skyrim is the combat -just doesnt feel as if Im in control such as Warband. Warband may not be totally realistic ie…twitchy attack spam, but, it does feel like your having full control of your attacks and timing -as well as very well done sound effects.

Im still undecided on this one, there is some definite promise but at its current speed, feels a bit too stiff, robotic and choreographed. Now perhaps it is the skill level of me and/or my opponents as im just randomly attacking people with weapons to try and get a really good feel -but this is a poor testing ground and if Warhorse values veteran gamers feedback on combat (especially old ones with jobs and kids), we simply need a faster way to test.

Just had a quick go and attacked some guy camped on a cliffside with an axe and shield while I had short sword/shield -it was a decent back and forth but i seemed to overwhelm him a little too easily although I was a squire. We started sliding down the rockface and now here could have been a REALLY interesting combat situation but sadly, he was caught behind a really small rock that he should have been able to easily step upon as I finally did and attack him. The force and frenzy of the attacks seemed too subtle. Louder umphs and more visceral weapon sounds as well as slahier cut sounds are needed -much more than him continually cursing with me. Im hoping for different styles of attacks that seem less like fencing and more unbridled wild type swings for variety.

Now deeper into the fighting mechanic -there is nothing more satisfying than the so called “chamber” from Warband which requires exact timing and positioning and reinforces with a really satisfying sound. The manual block and chamber are the “real hook” of that game that keeps me coming back over and over with it never feeling old. Im hoping this game develops a similar high learning curve that keeps me coming back for more and wanting to hone over and over.

Best of luck!

PS: The forest is still unmatched in this game.

PPS: Just reread my post and dont feel I fully conveyed what Im looking for: feeling the physics of the battle and those physics boiling down into millisecond advantages. For instance -in WB, you can crowd the blade, meaning moving into the angle where the weapon can not rally chamber enough to develop power. Also there are little stuns which drop opponents defense for a millisecond -an eternity to a veteran dueler. So in this game, while people are asking for ‘finishing moves’ -i see them as utterly useless. Give us combat moves in its stead. Ducks for to counter lateral swings. Alternate Sword swinging to feint and and fool the enemy into which side hes coming and spinning attacks - with realistic speeds of course. Basically a wilder more visceral and more unpredictable combat experience.