I am compiling my own ideas on how to fix this. So far, I have the following:
Set skill levels for types of NPCs:
weapons and defence skill:
0-5 Peasants and those unarmoured bandits that sometimes attack you. Their lack of armour and proficiency with a weapon should make them easy pickings for well armoured guys with proper training.
3-7 Town guards and some soldiers. Their equipement is better and they have training. this is what I would consider a normal skill level. Henry’s skill gain from practising with wooden weapons against Bernard should also stop at this level. There is only so much skill you can gain by sparring with wooden weapons. You should unlock the basics and you become a proficient fighter.
5-15 Regular soldiers: They have a wider range showing the difference between different levels of skill. younger more inexperienced fighters should have lower skills, more experienced fighters should have better skills and be harder to fight. Their equipment should be gambeson with mail and an outter jacket or even light brigandine. Cumans in this range equipped with padding, maille and some with light lamelar armour on top with some extra arm and leg protection
10-20 Professional fully trained soldiers (including Cumans), knights : These are the full time soldiers who survived and who make war their business. Cumans are generally less armoured (though a gambeson and maille armoured enemy should by no means die to a couple of sword strokes) and their captains with lamelar on top of maille should be tough as nails. European armed soldiers on this tier are usually in partial plate (heavy maille hauberks and some plate or maybe a brigandine) or in full plate, in short, several layers of proper armour. Their skill is second to none and they are dangerous opponents always. Henry should have a lot of trouble dealing with them. They could pose the threat that high level bandit camps do (the ones you get from the Bailiff at Sasau).
Make armour effective against slashing and piercing weapons:
Honestly, a longsword should be very ineffective against armour and against a properly armoured opponent, arrows should do next to no damage regardless of the bow unless you hit a weak spot.
Remove or severely reduce the influence of strength in the damage output:
Strength should have very little impact on actual damage. Strength should mainly influence the amount of stamina spent to conduct an attack. Part of the problem is that a high weapon skill gives you an eternity to parry/perfect block and the strength makes enemy blocks ineffective to a fault. If you ever did any kind of weapon based sport you don’t put all your strength in your blows otherwise you will tire super fast and you are not accurate enough. Damage should come from mainly from the weapon not from the strength.
We should not be able to attain the max skill level on weapons:
henry should be capped at level 15 weapon proficiency points 10 for bows. That is 15 for all the weapons. If we focus on one weapon we should be able to become very good at it though never max level. If we split our expertise through different weapons we should be average on 2 or on the low scale on 3. We are effectively trading adaptability for expertise. We are the son of a blacksmith so professional soldiers should always have an edge. Sure we have private lessons from hours on end but that doesn’t remove the need of years of experience. Some of the people we fight would have been training since they were 10 or younger. That is 10 years of experience we don’t have.
Reduce the effect that weapon skill has on time we have to parry/master strike. I think there is a need for some stat based combat but high level it should be mainly skill. As it is now, from mid game onwards it is purely stat based.
I also think that an soldier with a defence skill of 5 should be able to efficiently block another with an offensive skill of 15. Defence is always easier and it would make combos more relevant. In order to break the opponent’s defence you need to use combos otherwise he can just block until he gets a parry or a master stroke out.
Taking the first battle as an example, the first wave of lightly armed and more disorganised bandits should be easy for a well armoured and skilled Henry, the Cumans should be mostly better than us and hard to take down. They are professional soldiers after all with the last layer of defenders being kights or equivalent with high end gear and able to take a beating and dish out a beating too! I have no problems with some of these enemies being too good for Henry to take on.
These changes would make combat more based on our skill instead of stats. If you practice with Bernard enough you should improve your reflexes and skill more than your stats. A hard level cap on wooden weapons means that you need to risk and train using full steel weapons which causes risk of injury to you and should also give you much less XP. Tiering the enemies like this effectively means that you risk getting killed by enemies you just can’t beat fairly. Increasing their defence and taking out strength from damage means that they won’t stagger as much from your attacks making it harder for us to kill them making combat longer.
Honestly the most fun I had was with the Cuman camps and last tier bandit camps. I actually had to think tactically and how not to get swarmed so I wouldn’t die. Cumans were less effective on account of using one handed sabres but the last tier bandits forced me once or twice to do a strategic retreat or get killed. And the battles lasted a while. I felt that my sword was ineffective as the enemies could block my blows without staggering and actually counterattack effectively.
I power levelled by accident because I felt my skills were lagging behind Henry’s so I went to practice with Bernard for a couple of hours and the outcome was that I left as a God of War and ruined combat. I thought this was not possible. That having a God tiered character was impossible in this game… I killed runt in one blow… One blow… This Nemesis of mine was down in one blow. It took the climax of the battle away due to the fact that he was extremely weak compared to me. My attacks hit harder, faster and the parry slow motion took so long I had time to think!
After this is fixed, economy should follow with money being harder to acquire. As it is, I have more than 40k groshen and I buy horses, armour and everything because honestly I have nowhere else to spend it. Merchants should not buy our 10 suits of armour all the time. The towns in this game are quite small. How many suits of armour would they sell a month? Further, Cuman armour should probably be worth very little as people would not buy it for obvious reasons. Maybe make it so we can only sell it for the steel? So they can make other armour or tools? So maybe we can always sell to blacksmiths at a huge loss of profit because they are paying by the Kg of steel instead of a finished product?
Anyway, I have more to say about the issue but for now this should suffice. Anyway, these are just my opinions so feel free to disagree.