We are quite aware of the importance of fun in the mix of all this, and as I said I find the combat system greatly entertaining. What could be done, however, to bring the combat closer to reality are different animations (WH said these were still placeholders), so that the fencing looks less like stage combat slashing widely with your blade, and more historically accurate wristwork above your head.
The issue here might be that since in accurate longsword fencing, your arms are almost always above your head (it works like cover in boxing), this would limit your vision in the game during the combat a great deal. Also what may be difficult to change at this stage of development are the target zones. Having just head as a target zone seems now inconsistent with the combat system as a whole.
Its a shame that WH havenāt invested more into armoured fencing design. Half-swording/wrestling combat could be good fun, especially since they already have the clash of swords-kick-punch etc. mechanism in place. I guess we still have to look for a proper armoured fencing game sometime in the future.