Combat sound effects


#1

I recently reinstalled the Beta, and i remembered something i disliked about some of the sound affects. When you hit people in combat, no matter the weapon, it sounds like you’re hitting them with a pool noodle. While this might be realistic for hitting someone wearing just cloths or a gambeson, there should definitely be a much louder (and different) sound when hitting armour.

I seem to remember most if not all of the sounds for the Beta being place holder, but i just wanted to know if the impact sounds will be changed at all.


#2

Greetings Sire,
Combat sound (and any sounds) are in process of being replaced and improved.
So the answer is yes.


#3

:slight_smile:
I am interested in how “exciting” or even “boring” most sounds will be.

I’ve seen (and heard) a side of beef being chopped with a cleaver, and I saw and heard a person being struck heavily in the head with a golf club. The sounds were…not exactly expected. There’s a certain expectation we have for those sounds, from years of TV and movies, that may or may not be received with a smile by the playing community.

It will be interesting to sample the final sounds.


#4

Yeah, still can´t get over how different it sounds when you punch somebody in the face in real life and in movies… :smiley:


#5

I wasn’t referring to the sounds when you hit people wearing clothing, or even Gambeson (those are a little too loud imo). I was talking about how unrealistic it sounds when you hit armour.

I own a Great helm, and before i made this thread i simply rapped the flat edge of a knife against it, and it was pretty loud. so hitting something metal full swing with your weapon should not sound like it currently does in game.


#6

Yes, well, the other examples are a way of saying “yes, I agree with the OP, and here’s another instance of the same problem”.