How does the sound alone make the gameplay worse?
One thing wih unusual stuff is, that we often feel they are odd, or off, or bad, simply because they are unusual, maybe unexpected.
But more often than not, they grow on use, once we’ve had the chance to get some exposure.
The cannon sounds from the film ‘Master & Commander’ do sound noticeably diffrent from many other films cannon sounds. much higher pitch and crisper, sharper sound, whereas we are used to deep, dark boooming sounds.
why did they do this? because they wanted to be realistic, and during tests with sound equipment, real cannona and live rounds on firing ranges, they found out, that these old guns, when fired with full size loads and an actual cannonball as opposed to only some powder to go ‘boom’, sounded much more like modern guns than most people believe.
What they also found, was that bronze cannons on occasion when firing live round, ring a bit like a bell after the shot. given that most the ships on guns were cast iron and not bronze anyways, they decided against using that sound, because they felt it was too damn freaking weird. although perio texts did describe it commonly.
Or take floodlights. activate lighting in real life, even a stadiums powerful flood lights, and they are unlikely t produce much sound. in each and every film, though, there is a ridiculous accompanying sound…