The game is getting close to completion. If people are having any problems with the combat, I figure they had better speak soon. Otherwise, you will have to wait for mods.
The combat has a lot of promise. What it needs I’d say, is just a bit of refining and tweaking.
Stamina
The stamina is pretty taxing for attacks, causing you to spend a lot of time waiting and sprinting/running/backing away from the enemy. This makes it less interesting, and feel less real. The recent demo, where the devs keep running away in the middle of the fist fight shows how bad it can get. That just looks silly, and isn’t engaging. It gets worse still when you lose health, and only have stamina for a couple of attacks.
My suggestion would be to have stamina recover more quickly, or lessen the penalty for acting without stamina. Another possibility would be to have it recover in bursts rather than linearly. So, with each gasp of breath, the stamina bar swells up large. That way, you only pause in a fight for one second (for a couple of breaths), which is closer to real fencing. If you pause longer, it’s because you’re being thoughtful and considering your options, not because you are too exhausted to fight after less than a warm-up.
The stamina bar in games is used for very specific reasons. Dark Souls is one of the few games that has done it well. The main reason for a stamina bar is so that you can’t block behind a shield forever. But since Kingdom Come has directional combat, that aspect is not important to it.
Speed
The combat speed is pretty slow, compared to similar combat games. Chivalry, Mount and Blade, Of Kings and Men, etc… The intention may be for it to speed up later in the game, which would be good.
Notably, one reason I think you’ve kept it so slow, is some people are complaining that the combat is hard to use already, despite being slow. This might be fixed by refining the tutorial, but it’s possible the controls’ sensitivity needs improvement. I recommend looking at Of Kings and Men’s example of directional combat. The game is in EA hell, but they still have an improvement over Mount and Blade’s directional fighting.
Those are a few starting points for discussion. I do hope people are interested in discussing the game’s combat, as it’s getting close to the point where we won’t be able to expect further tweaking. Mods can tweak it further to our desires of course, but I want the game to be as successful as possible and so want us to discuss how to improve its vanilla combat.