Am I just doing it horribly wrong or do combos need hard-working?
I go to combo training and get asked to do a top down slash, a slash to the right then a bottom left uppercut.
This seems almost impossible to pull off, other games give you the option of a light (medium) and heavy strike and you can chain combos with those whilst your character has an innate sense of where to strike, here combat is almost like a rhythm game except you’re getting killed and blocked whilst attempting said combos. It seems much easier to just grab my bow and headshot people with that.
It feels as if they’ve put a lot of work into the combat system but overthought it greatly. From what I’ve read it gets easier at higher levels but I’m assuming that is just due to higher damage output and not the ability to manage combo strikes like the one in the tutorial, which with a mouse and keyboard is fukken impossible. Four directions would be fine but two directions with very little “space” between them means that while trying to time things right you’ll end up hitting the bottom right zone or far left zone roughly a third of the time.