Simple question: is there a parameter for which the game is prepared to accept new values that can adjust the rate at which time passes in the game?
For example, in Bethesda’s Creation Engine games, something like:
set timescale to 1
changes the rate of time passage to 1 second in game per 1 second on the hardware. I believe the default in most of their games is around 30 (so each second on hardware is 30 seconds in game), and I often find this to be too fast for my tastes so I adjust it down to something like 8.
I haven’t used a stopwatch to assess what the actual values are for KCD, but I’d guess the ratio is around 20?
While the need for a daily routine is essential to the games flavor and a value of 8:1 (like I’ve often used in Fallout 4 or Skyrim) would be too slow, I would like to see if 12 or 15 felt a bit better (assuming the ratio is in fact ~20).
ADDIT: Ah, I found this old thread and the post by Lieste where he refers to adding a new line to RPGparams.xml sounds intriguing . . .