Coop a must for next acts

Yeah, I forget this one… you must be a bad guy.

What do you mean anway? PnP could be also realistic, it depends on what you choose. Or do you suggest that communication with real, living person is inevitable unrealistic?

He meant immersive. PnP is the opposite of immersion tbh. :wink:

Pen and Paper, RPG… that is surely not opposite of immerrion. In my opinion, it is one of most immersive experience you can have (PC games considered). It heavily depends on you and your mates though.

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Honestly you don’t need a machine for a good match of PnP. PnP is all about imagination and fantasy, it’s about making all up in your mind. That’s not the same as vidoe game immersion. People use a computing machine in order to get immersed by technique. That’s the biggest strength of virtual worlds. Everything that still connects you to the real world (like your real friends) takes away from the pure immersion. The ultimate goal of this immersion is “presence”, a state in which you technically experience the gaming world as kind of real. Not by imagination (mind) but by your senses. VR wants to achieve that kind of presence. You see and hear something and you feel that you are in the game somehow…

PnP = fantasy, imagination, power of the mind
SP video game = immersion, power of the senses

I don’t say that PnP is bad or anything. But it’s simply not immersive to play with others in co-op. :wink:

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Largely depends on the others and on implementation of coop. But to make coop immersive, a lot has to change in the game’s design, it’s not sufficient to just slap another person in.

There is not even ONE game with immersive co-op and that’s for a good reason. It’s almost impossible to make one. And even if you achieve one technically most people would still lack the dedication to fully stay in role for the whole time. Therefore you need people who are willing to follow LARP rules while playing video games. It’s possible but only for about 1 or 2% of the target audience…that just doesn’t make sense. :wink:

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Ok. I sounded like you are saying that PnP aren’t immersive in general :slight_smile:

But even though, I still don’t see any problem here. Your co-op friend would be part of that game world. You would see him or she in-game. In fact, second player could do a lot work to help you feel more in-game (as well as spoil it, but that’s the choice who you invite).

little off-topic: For me, old games were perhaps the most immersive becouse it allows you to use your imagination (Fallout1&2). But sure, this is matter of taste.

I find limiting player interaction actually helps alleviate that quite significantly - I’m quite curious about how Divinity - Original sin pans out, as it seems to want to only keep in-character dialogues. But yes, you’re quite correct, in the end, it’s all about the coop partners willing to roleplay. Which does not happen often and is extremely difficult to maintain even when players do want to roleplay.

To be clear: BG2 is my favorite game of all times (until now)… :wink:

I think the problem is the definition of the word “immersion”. People clearly use that term for different issues. Old games like Baldurs Gate or Fallout were great because you used your imagination to immerse yourself in the world, indeed. But these were no co-op games basically. Reading a book can be immersive as well because you have the silence and the concentration to imagine the missing stuff in your mind. But it’s again a solo experience. In my personal experience every try to extend that on other people doesn’t work out. Imagination doesn’t profit from every “real life input”, it profits from the power of your mind. It’s like dreaming. You can’t dream together…

Nevertheless I wouldn’t call these old games immersive since imo immersion is based on a sensical experience and not on imagination. But that is of course debatable. :wink:

I think this is a great idea, and I would love to see that in this game. While I will still love the single player if it is never co-op, it would just be an even better experience if I could play it with my friends. I think as far as the story goes the host should be the only one that can affect the world and story line, while the guest is simply getting to experience the host’s world.

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I would love it for a game designed as a single player to just STAY single player for the entirety of it’s planned life.

Just look at Mass Effect, first 2 games Single player only, then they spent all that time on a Multiplayer part for the Third game that wasn’t needed and completely screwed up the final act of the story.

YES, I AGREE. I really love games that u can single er and co-op with a mate. I don’t have much time for gaming anymore. Going up against or with people that do (and as a result are a lot bette) is just not fun. A co-op locked solely to people you want (or just single player) is something I’d love in the game.

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I have read through most of the comments but I will admit that I may have missed someone if they have discussed this before. I’m all for an optional local co-op gaming experience because I think quality local co-op RPGs are few and far between. The game LOTR: War in the North was an extremely fun game to play with a friend of mine and the game was balanced to be fair to both players with unique loot drops, explore separately on the same map, etc. Yes, there were some flaws but an RPG modeled with some of the key features like that would be very enjoyable and I would definitely buy it.

With KC it would be great to have a local partner explore the game world with you and to practice fighting techniques with different weapons, participate in battles, etc. ACT I is very specific with what their goals are but if this were to be implemented for ACT II or III then it could be a great hit.

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I don’t think comparing an action RPG to a story-focused RPG is exactly a fair comparison.

Well it wasn’t really a direct comparison between the two games. I know that the combat and action side of War in the North is completely different from the vision that KC has with it’s story-based RPG. It would be impossible to make this change for ACT I. Now for one of the future ACTs it could very well be possible to have another character introduced into the story as a playable co-op character. Similar to the dog companion they might implement for the 1 mil stretch. Having the option to have a friend sign in and select that companion character and play it would be viable. This might not be possible for KC but if implemented properly I can see it being great fun.

I would enjoy a coop option only if it is kept small so only 4 players max. And only your friends can play with you. Also I would only like them to put it in if its not going to hinder or mess with the current production. I would love it. Id love to be able to play with my friend. But dont make it a must have.

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Simply put; A Single-player RPG.

If they wanted to integrate multiplayer into the game they would’ve said so at the start, plus coop isn’t a must, there’s plenty of coop games out there that solely concentrate on the multiplayer aspects. Typically these lack depth in story imo and it’ll destroy everything Warhorse has put into the singleplayer aspect.

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Coop does not seem really necessary here, and I don’t know if the devs really want to go there even in the future. But I would like it. It is one of those things that I kind of miss in games like Skyrim, where I would enjoy having a friend load his character in my game and we could hang out together, perhaps do a dungeon or two and show of our special crafted items to each other.

I agree 100% with you! I have a couple of buddies from a game we currently play as a clan that are all in love with this game. It would be a shame if we could never play together, as i think with this type of game a co op mode would fit very well. That means it could change the story up completely because now you have 2 minds thinking about what to do instead of just yourself! Very interesting and nice post here.

go play basketball or football. don’t ruin this game by forcing your social life into it.