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http://nooooooooooooooo.com/
That is what I got to say, COOP would ruin the game and it would take more time to make the game. and We dont want to put up with the F#%@ing lag! ARGG
@213 the irrelevant one liners really broke up the convo here. Good job kid.
Back on track, I am really looking forward to the single player game. But like many others on here would love to see some kind of co-op self hosted game play added in the future. Either official release or mod.
Cheers!
My opinion: if the devs could just create the game with the technical possibility of multiplayer and coop but wouldnât do anything else then Iâm sure that some talented modders would use the opportunity to create coop and other multiplayer scenarios and gameplays. So Iâd rather ask for that the devs would create the game with the possiblity of multiplayer in the code, just the basics and let the modding community choose the best paths!
They are using CryEngine 3, I would be very surprised if there arenât âbasics for multiplayerâ already. I just have no idea how applicable that would be in the game via mods - not all that much I believe. And if youâre asking devs to include multiplayer API for modders⌠That would be a pretty big development overhead that vast majority of end users would not be affected by at all. (says the guy whoâs currently coding a component for about a month that will only be used by a single one of our clients. Frustratingâs what it is.)
No, not necessary. As it happens their funding is limited enough. So the first (second and third) priority has to be delivering what they promised to and what they want to do. If after Act III there still is some money/time/interest on the dev side, maybe they can consider a multiplayer part. But as the people pledged for what they said they are going to do, I think people would be upset if energy is wasted on what only a few want.
Pretty much that, yeah. I honestly donât understand why would somebody pledge to a single-player RPG and then turn around and say âOy, Iâd also like multiplayer!â Itâs like a bunch who pledged to a first person game and said âWell, I hoped third person would be included as wellâŚâ
So many decent to mediocre multiplayer games⌠so few good singplayer ones, at least recently. And that concludes my argument, thank you for my time.
immersive (ÉŞËmÉËsÉŞv)
adj
- (Electronics) providing information or stimulation for a number of senses, not only sight and sound: immersive television sets.
Coop is only good if thereâs no story involved. Like in Dark Souls where itâs only good to screw your day.
My feeling exact. I second the coop drop out idea!
Coop drop in and drop out I would love. Just with one friend though not a big thing. Id like to go around with a buddy and explore and fight in battles together.
Have you not played Baldurâs Gate and Neverwinter Nights? Same type of game but multiplayer worked great! Really made the game better in my opinion, Didnât take away from it at all.
Have not, but theyâre not making Baldurâs Gate or Neverwinter Nights. What makes them the same type of game as what this one is aiming for, exactly?
You know the difference between a tactical party RPG and a solo action RPG?
Gameplaywise KCD has more in common with CoD than with Baldurs Gate.
Only difference is the combat. Theyâre both story driven RPGs.
Only difference is the biggest part of the gameplay. Sure, thatâs just a minor thingâŚ
A solo action RPG and a tactical party RPG are two completely different games. Thatâs just a fact. Of course they share some RPG mechanics. That doesnât mean that you can take something from one game and just implement it in the other. That wonât work.
To make it more simple: adding MP to a game which already has six player characters is quite easy, especially if you combat systems isnât based on action. Adding MP to a solo action RPG is like making a completely different game with double the amount of work to doâŚ
⌠and controls, and perspective, and engine, and focus on single character. Also, neither Baldurâs Gate nor Neverwinter Nights are story-driven games. (and guess why there was no MP in Planescape: TormentâŚ) So yes, theyâre both RPGs.
Edit: Another necro, holy crap, why am I getting these topics up here? Sorry.
For what I think, the idea of the dark soulsâ coop would be perfect, so you âplaceâ your character in a certain place so that a friend (via password) or everyone can âsummonâ you, obviously being summoned means that you log out of your world and log into the place where you placed the âcharacterâ, this way there wouldnât be any problem. (Iâve seen just now that I arrived a bit late)
Dude, i totally agree. Now that itâs out and iâve put some time into, i still see how it could work, i do think itâd more of a âyou and your friendâ kinda thing vs the random match making thing. At the very least, iâm hopeful that some of those super smart modders out there can make it happen. Again, if youâre into the single player experience- THIS WILL HAVE NO IMPACT ON YOU as you will just have that offline setting (to continue with the Dark Souls comparison). (Better late than never, might be good to get some attention back to this thread if we want to make it happen now that the game has been released.)
The game is about a single protagonist. Other players using their characters in your game are going to beâŚHenry. Just like you.
And how does a persistent world accommodate multiple henrys?
Coop play would turn this game into a an utter shambles, and would not reflect the vision the developer had at all.