Probably discussed but couldn’t find it by searching… For anyone here who played Ultima Online they will understand where I’m coming from!!
Primary example (as I love archery and bows)… With regard to player / NPC crafting…
Low skill level bows = lower durability / lower damage due to lower build quality and lower draw weight.
Higher level bowyer (Grandmaster per-say) = High durability / high damage due to greater knowledge of how to craft / treat the wood stave, a better quality bowstring resulting in higher draw weight.
Fletchers the same… low skill = less flight duration and less accuracy/damage as opposed to grandmaster fletchers who would ultimately craft better shafts, attach better quality flights and also shape them better for the use of each arrow type.
This doesn’t have to be put into great detail as the system in Ultima was simply the higher your skill the game would automatically apply better stats (in the background)
For this game you could… say… in the minigames for crafting —> skill level… The faster you “complete” each section of the minigame results in the QUALITY of that part (shaft creation, fletching attachment / shaping etc) being higher (even more so with higher skill level)
The other part of this in relation to great war bows being crafted, is there a chance that character strength must be increased to use better bows? As in real life you couldn’t just pick up a 100lb draw weight bow and use it instantly… You would obviously have to have strength training, unless you are infact… Hercules!
Feel free to discuss / adapt / tell me I’m wrong / agree!
FINALLY!!! I LOVE THIS GAME SO MUCH ALREADY AND CANT WAIT FOR IT TO BE RELEASED AS IVE WAITED SO LONG FOR A MEDIEVAL SIM LIKE THIS WITH NO MAGIC / DRAGONS / MAGIC HORSES… FOR WHAT FEELS LIKE A LIFETIME AND I WANT TO TELL THE DEVELOPERS I LOVE THEM FOR TAKING THE BOLD, BRAVE MOVE IN THE RIGHT DIRECTION!!