Crafting/Blacksmithing in KCD

Hi guys,
After spending some time i discovered that blacksmithing/crafting had to be cut from the game. I’d like to brainstorm with you on how crafting could be:
It could be like alchemy where you need to have all the “ingredients” necessary before starting (iron, coal etc…) and then the mini-game starts by allowing you to create step by step tools and weapons. It could be that at the beginning you start improving your forge skills by creating working tools for villagers and then you learn how to properly forge pricey weapons on commission or just because you want something cool in your inventory. Developers said that crafting will be available in some future DLC but i don’t know at this point if they’ll keep this promise.
Let me know your opinion on how crafting should or shouldn’t be and if any dev will talk about adding this feature on any DLC already announced!

P.S. if another topic already covered my ideas please forgive me :slight_smile:
P.P.S. if they won’t add this feature until the next KCD game I’ll be really sad :cry:

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Did they? Do you know where?
As far as I am aware they never promised blacksmithing will be part os one of the DLCs.

And yes I think blacksmithing was supposed to be similar to the alchemy (cooking, mining and fishing was also promised).

the devs said the left it out because they could not come up with a satisfactory way of doing it. in time for release. As to if it ever happens :man_shrugging:

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Yeah, I’d be giddy if they found a way to add it in, but I can appreciate the difficulty in satisfactorily emulating metalworking. I can see the basic sketch of tools and materials, but when you get down to the chunk of glowing metal you’re supposed to be shaping into something (tool, weapon, armor), it gets tricky.

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Seems like they also did not want to do it the Witcher 2 way either; Gather the materials and the plans and click on a BS object/person and presto a weapon appears in your inventory.

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If you wanna see how tricky and can get the History channel in the USA watch Forged in Fire show. A competition of 4 smiths to make a weapon from various source metal and they use modern tools and machines. Now imagine trying to do this all by hand and coal in a period vid game that doesn’t involve “click magic”

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That’s a good show; one of my favorites. :slight_smile: I still learn things when watching it.

I should clarify a little: I’ve been making armor specifically focused around 1380-1410 for the last decade…15 years, if you want to include mail…so I can appreciate the intricacies they were trying to translate into a fun but accurate system for a game. (Trained under a bladesmith when I was first learning, and worked for a blacksmith for a few years, too. :laughing:)


In terms of game mechanics, they could approach it in a few different ways…

A, they could make it a Quicktime event. Hit the right combination at the right time, how accurate you are affects the quality of the item. Leaves a bit of a bad taste in my mouth.
B, they could do it a bit like the sharpening minigame. You have to heat the piece, move it into position, angle it correctly, then hit the “strike” button when the sweet spot is in the correct spot. Very interactive, probably something akin to what they were striving toward.
C, they could go with the ingredient/material list, and commission an artisan to make it for you. Very simple to implement, no actual involvement on your part other than gathering the pieces and paying for the commission.

Any other methods anyone can think of?

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that might not go over so well . I get the impression people want to DIY it in the game seeing how Henry already has some BS skill.

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A sorta simplified way: get the materials , forge it into a billet with say, for looks a few strikes to make a blank. You could also use that barrel of blanks as a source. Re heat for a few IRL moments and copy the what was done in the start of the game simplifying the handle creation as part of the making the weapon that just is there with the finished item.

edit: Clarity.

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It was mentioned in an old thread from a user but many months already passed and no one from the development team really said anything about it… I think I got carried away too much when I created this post. But I hope that what they promised back when they created the Kickstarter they’ll try at least to add it in the future.
For the sake of the story it doesn’t make any sense to be a son of a blacksmith and be incapable of doing anything after have spent all of your life helping your father crafting. After all if they won’t add crafting it would have been better to be son of farmers so at least it would make sense to be ignorant on everything (even though we could argue that you should be able to farm your own vegetables even there :sweat_smile:)

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At this point I would settle for a cutscene of henry forging something.

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Doesn’t it take two people to make a sword, especially a long sword?

Well, it certainly makes the process easier to have the help of a striker, especially when you’re doing all the heavy hammer work at the beginning – rough forming the billet into a sword blank. You can do it by yourself, but it takes longer…and depending on the size and weight of the starting billet, can be awkward to handle.

As far as assembling the sword…a whole slew of people will have a hand in the process, at least historically. Smith would to the forming, a whitesmith would do the grinding/sharpening, engraver would decorate the guard and pommel, possibly another tradesman to craft the handle, and all the pieces back to the bladesmith for assembly. The scabbard was another job entirely, and done by yet another tradesman.

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