Crashing issues

Even on the lowest settings the game crashes for me within 15 or so minutes if that, the same error every time. Here is the most recent game log if that helps

BackupNameAttachment=" Build(3189) 19 Jun 15 (22 30 59)" – used by backup system
Log Started at 06/19/15 22:30:59
Running 64 bit version
Executable: C:\SteamLibrary\steamapps\common\Kingdom Come Deliverance\bin64\game.exe
FileVersion: 3.6.16.3189
ProductVersion: 3.6.16.3189
Using Microsoft ™ C++ Standard Library implementation
Cmdline: ‘’

Total number of logical processors: 6
Number of available logical processors: 6
Total number of system cores: 3
Number of cores available to process: 3

Processor 0:
CPU: AMD AMD FX™-6300 Six-Core Processor
Family: 15, Model: 2, Stepping: 0
FPU: On-Chip
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: AMD AMD FX™-6300 Six-Core Processor
Family: 15, Model: 2, Stepping: 0
FPU: On-Chip
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 2:
CPU: AMD AMD FX™-6300 Six-Core Processor
Family: 15, Model: 2, Stepping: 0
FPU: On-Chip
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Windows 8 64 bit (build 6.2.9200)
System language: English
Windows Directory: "C:\WINDOWS"
Local time is 22:30:59 06/19/15, system running for 1532 minutes
8174MB physical memory installed, 3056MB available, 134217727MB virtual memory installed, 62 percent of memory in use
PageFile usage: 42MB, Working Set: 49MB, Peak PageFile usage: 42MB,
Current display mode is 1680x1050x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 5+ button mouse installed

Stream Engine Initialization
GameName: Kingdom Come: Deliverance
BuildTime: Mar 31 2015 15:13:01
Physics initialization
Sound initialization
Initializing AudioDevice now!
Initialize FMOD with dynamic memory callbacks
Starting to initialize Windows Audio Session API output!
Playback drivers found: 2
Available playback drivers:
1. Speakers (High Definition Audio Device)
2. Digital Audio (S/PDIF) (High Definition Audio Device)
FmodEx-AudioDevice: Now running on driver: Speakers (High Definition Audio Device)
Record drivers found: 1
Available record drivers:
1. Microphone (High Definition Audio Device)
Record config is set to autodetect using record driver 0
Initializing FMOD-EX now!
Initialized FMOD-EX
Using FMOD version: 00044433 and internal 00044433!
Initializing SoundSystem now!
Renderer initialization
Logging video adapters:

  • NVIDIA GeForce GTX 650 Ti (vendor = 0x10de, device = 0x11c6)
    • Adapter index: 0
    • Dedicated video memory: 965 MB
    • Feature level: DX11 (SM 5.0)
    • Displays connected: yes
    • Suitable rendering device: yes
  • Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
    • Adapter index: 1
    • Dedicated video memory: 0 MB
    • Feature level: DX11 (SM 5.0)
    • Displays connected: no
    • Suitable rendering device: no
      Active GPUs: 1
      [Renderer] A display device has been connected to the system
      Font initialization
      Network initialization
      [net] Socket IO management: External [LobbyIDAddr], Internal [iocp]
      network hostname: tubbymcfatfuck
      ip:192.168.2.2
      ip:25.154.255.156
      [Network Version]: RELEASE PURE CLIENT
      Lobby initialization
      MovieSystem initialization
      Console initialization
      Time initialization
      Input initialization
      AI initialization
      Initializing Animation System
      Initializing 3D Engine
      Script System Initialization
      Entity system initialization
      LiveCreate initialization
      Initializing AI System
      Initializing additional systems
      Initializing default materials…
      ============================ Loading level rataje ============================
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_brown_light.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_brown_light.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_brown.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_brown.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_brown_light.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_brown_light.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_brown_light.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_brown_light.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_brown_light.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_brown_light.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_brown_light.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_brown_light.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      CryAnimation: character-definition not found: objects/characters/animals/fowl/fowl_white.cdf
      Playback drivers found: 2
      Available playback drivers:
      1. Speakers (High Definition Audio Device)
      2. Digital Audio (S/PDIF) (High Definition Audio Device)
        FmodEx-AudioDevice: Now running on driver: Speakers (High Definition Audio Device)
        No record drivers found!
        Record config is set to autodetect using record driver 0
        DXGI_ERROR_DEVICE_HUNG

Hi,
I had similar problems with my 660TI. Try re-installing drivers or updating them. If, the cause was that the driver stopped responding. The nvidia xperience usually displays this error in the right bottom corner of the screen.
I have had this problem with recent versions of nVidia drivers and it was quite anoying as it crashed many games. The lastest one seems to be stable.

“DXGI_ERROR_DEVICE_HUNG” supports that issue as well, but it might be other device too, for instance audio.

Then, I bet you have already tried it, checking integrity of game cache in steam.

Don’t have any other ideas.

Well i tried verifying the integrity of the game cache. It’s still crashing quite frequently though, I got the same type of error message in start citizen when it crashed as well. Is this a problem with my computer or the alpha?
@TobiTobsen @Anna @WH_JiriRydl

Try updating your drivers first.

I am gonna tell you as soon as I get the answer from our programmers :wink:

2 Likes

Thanks ! (20characters)

So they told me it should be probably fixed in the next alpha :wink: If not, don´t hesitate and contact me again.

4 Likes

Thank you very much! :smile:

2 Likes