Crashing on "continuing"

Ok so when I was playing one day I just started up my game (not first time or second) and pressed continue, but when it had been loading it for a while the program just stopped working, i thought, oh well the savefile has been corrupted… and so i loaded an earlier save and that worked, but now it seems like everytime i load the most recent save (except after dying) the game crashes, I can always load the second most recent save but not the latest (even if it is not with the continue button)…

Also the merchant doesn’t seem to want to open his shop for me is this a known bug? He just wont give me the alternative to “enter his shop mode” even if I have been waiting really long during daytime before asking… I just didn’t want to create a new thread for this xP…

Love the game bye!

1 Like

The persistent AI is a ‘first’ for this type of implementation with combined search tree and reactive AI, and behaviour objects in the game world.

This made the first attempts at building a save/load function a tiny bit unstable, and as you note some combinations just flat out fail.

The good news is that the final game uses re-written modules for the AI and for the save/load feature that should eliminate this, and it is possible to return the game to a working state in your March 2016 beta also… the bad news is that you have to remove the save games and restart the play-through, as savegames in user_kingdomcome/profiles and user_kingdomcome/whgame seem to sometimes ‘leak’ across sessions &/or save game instances.

The NPC merchant is a case of a persistent state getting stuck, and this can also affect other important quest or functional NPC from time to time. Solution for now is the same as the load error.

2 Likes

I also have this problem!
All the time I did a second watch so the game did not turn off, because of that I stopped playing until it was arranged.

Enter windows task manager, or press alt-tab, then you see the “problem” message window. Click O.K. and KC exits.