Nope, they’re weird, but they’re weird in all games. It is as it is intended to be.
oh that is your opinion? guesswork? or documented fact.
It’s not documented as far as I know, but I don’t know any game in which thievery and fencing is actually done right.
It’s for gameplay purposes, because it’d be too easy to just take all the stuff and sell it to anyone, regardless of whether it’s realistic or not.
Well judging from what the game tells you about stolen goods, I think that it is not working as intended. They tell you to be careful about selling them close to the town where you stole them or someone might recognize them. I can steal something in Rattay and try to sell it in Uzhitz and the trader there will still recognise them. There seems to be a timer associated with cost as the more expensive an item is, the longer it takes to go from “stolen” to “not-stolen”.
Edit: and I can literally be using stolen armour and no one will say a peep but from the moment I try to repair or sell it then they know. Cheap items like carrots or apples should never be considered stolen imho.
yeah I had a bandit come at me killed him. shit came up stolen i was like tha fuck. he tried to steal my life. I took his now i am going to take everything he got. come at me townsfolk . i will follow you to your home and take your onions. i don’t even like onions ( in game).
What I do with my stolen stuff is go to one of my rented beds and place all stolen stuff in a chest, sleep for the night, take everything out of the chest and most stuff is no longer stolen, high value stuff seems to take a lot longer to lose the status so I leave them in the chest and I’ll take them all to the fence in one go.
What about punching someone on a run when your popularity is too low for that someone to have recognized you? You run away before the guards arrive, hence that person has no way to say “it was him!”; still the first guard you meet will exactly know you’ve punched that guy. Doesn’t make sense to me.
Not good for a gaim that points to realism
Try going to a different county, Uzhitz is under Rattay governance. Try selling something from Rattay in Talmberg, Merhojed or Sasau.
I’m not sure about this, but I think County’s are these:
Rattay rules over Neuhof and Uzhitz.
Talmberg rules over Pribislavitz (abandoned).
Skalitz (abandoned) rules over Rovna (abandoned) and Merhojed.
Sasau rules over Samopesh, Ledetchko (could be Rattay, not sure) and Vranik (abandoned).
You can recognise rule by looking at the colours of what the guards wear. (Skalitz is yellow and orange, Talmberg is orange, red and white, Rattay is yellow and black and Sasau is green, yellow and blue.)
Stealing an item and going to another city to sell it is how the system is supposed to work but doesn’t as intended.
Also there should be no way to identify bread, fruit and veggies as stolen unless the bathmaiden planted a stolen onion in my trousers while i was bathing with her lesbian lover and she got jealous, calls the guard and blames me.
One thing that works is “stealing” meat from private animals and cooking it. The cooked meat does not count as stolen
Go kill some pigs behind people’s house.
All I know is every time I punch someone because they annoy me or kill someone willingly or on accident. I usually get accused by the guard for harming their livestock rather then killing them, meanwhile I never touched any animals.
It is worse. I was accused of crippling someone even though I didn’t do nuffin to anyone. No idea what happened.
the Czechs are a discerning people
I have a wayfarer scenario now wherein the wayfarer killed someone and the dialogue jumps right to me giving her (him) 70 Gr. And the game warned me about keeping Henry’s reputation up. What? The other ‘carcass’ scenario had me reporting the crime. Now, I’m giving the killer money. Smh
hundreds of people may sell carrots, but none of them will say you have purchased carrots if you haven’t purchased carrots in the amount you say within a specific timeframe, ergo you cannot direct a guard to the vendor.
Yeah the crime system needs tweaking. Instead of the heaps of fun rabbit shooting is early to level up archery I found that a herd of sheep give plenty plentiful xp, with a much larger hit box, and they don’t move around as much (especially at night). But after slaughtering an entire herd and leaving the meat to spoil there’s no mention of it at all. When that would have been a serious crime and loss of property or even livelihood for some poor farmer. And some more on the guards super senses being able to find stolen goods in your horses inventory even if you leave it outside the towns. However, when I’ve run some experiments even if you let yourself get searched and they say you have stolen goods but it’s all in the horses inventory they don’t take anything. The total weight doesn’t change before and after and everything was still in place
As has been mentioned before, cook all the lamb/mutton and the stolen flag disappears
No, listen, no guard nor shopkeeper will EVER go ask a vendor whether they have indeed sold you something. That’s just not how it goes.
And concerning the clothing, keep in mind that they were no walmart to buy X amount of the same green pants. Everything was handcraft and so unique in it’s style, quality… (Even though we see the same generic green pant in game, play the role a bit )
That’s not true, watch Metatron’s historical analysis of the game on youtube. The tailors did their job so much that they did it infinitely better than any tailor would do now, even the wives would do it so well that you wouldn’t see any difference.
I’ve seen it. But That doesn’t mean he’s doing the same generic cloths for everybody, he’s doing a fine work, but not the same for everyone. And on the same topic about the armor, every armor would have been close fitted to the buyer. So realistically you should not be able to wear any (or very few) armor found on any dead body, or chest. As a lesser extent clothing too (just think when you go buy shoes…). So that’s why the guard could tell from an extent (probably not every time though) if one cloth or piece of armor is stolen or not.