Cross hair

Good answer, I approached it the same way.

A 1 mm drill bit and two minutes of effort. Job done.

Hammer, a nail and a few swings
 even faster :nerd_face:

Just put a piece of tap where the reticle is, then pull out your bow. Viola!

After awhile you just get used to it and don’t need the tape.

Putting marks on the screen (aka permanent cross hair) is a solution

I’d like to discuss the alt method mentioned above (unsling, aim, sling, fire) as Idon’t have that option- I play without the HUD and thus have no reference points.

except being the ‘middle of the screen’.
the screen centre might be harder to estimate on larger screens, but they also have a wider sweet spot due to how much larger everything is made (pixel dot pitch not being equal).

I shoot at ‘roughly’ the middle.
Ifind as an early level archer- that my shots hit about what they would in real life

eg; given time for the shot (not moving, target stationary, eg rabbit) I hit it.
armoured guard running at me, sword raised, I freak out and quite often miss, by inches does my arrow miss them in the gameworld


Ican get my accuracy up by hitting the armoured assailants when they are close (much bigger target); this is true to actual archery skill.

This isn’t a handgun. The tailoring time to get good with a handgun isn’t much/ the strength requirement isn’t much

A bow and arrow? sure if installing a laser sight on a bow is what a person needs (would make more sence on a cross bow, but, whatever
) it still isn’t going to gurantee better accuracy.

We all know where the target is.
We all know where Henry is.
Mostly the variable is the characters skill.
not to be confused with the players skill which should by now, assuming KCDisn’t the first game anyone has ever played, be good enough to consistantly move a cross hair around a screen.

this is a simulator.
just like playing a war game which makes every target behind the cross hair get shot, vs one that calculates your chance of hitting them based on distance, weapon accuracy, wind, and a range of metrics that might change the outcome

Some people don’t like when games hamper their skill.
KCD hampers a players skill so they can roleplay a 15th century peasant.
Hence why it is a roleplaying game.
Telling me other (dumbed down or more simplified) roleplaying games don’t do it (without keeping context and investigating what in their world is used to create gameplay/balance) is not fair argument.
Unless fair argument is stuff like; tractors have four wheels. Ihave a drivers licence. I should be able to drive the tractor to the shops.

just expect a small amount of ridicule.
for six weeks after launch the riduculing of those who find KCD to ‘roleplay’ for their liking got away with arguments mostly cause eventually someone would hijack the thread and talk about bugs


now we need to acknowledge the niche that KCDis.
Ithink an easy way to let everyone have what they want:

allow an ‘easy’ game mode.
call it ‘blacksmiths temperings’ or something;
allow a person to start a new game where they get things like permanent cross hair (for bow), whilst removing it for sword (these types of players don’t want to get good, so take away melee mechanic from view and just let them button mash)

basically gimp the game.
give henry an obvious graphical change (eg blue hair or a missing finger) and so people can tell which version said youtuber or family member is using.
essentially - embarass people towards playing a real game. those not embarrased will eventually move on to the real game just for the superior fight mechanics.

for those who just want a story game; they are not held back. combat has basically been taken out of the mix.

(maybe a true ‘light’ mode with one hit kills on all targets; could come with different minigame for chest opening ‘hit button marked ‘open lock’/player buys lock levels from trainers’)

the point being to keep the game vision intact.
let my grandmother play, sure- she might want to experience the story or landscape

but let me also have a challenge, without having to feel like I am selecting a harder level (many gamers won’t do this).

As for those who want instant rewards and easy

My twelve year old has learned the gaming rule of thumb which is to try the game (first go) a level harder than you think you would want it
 and maybe if you can’t progress, knock it down.

vs friends households who run trainers for unlimited ammo and invincibilty (and are owned when playing competitively as they cannot even circle strafe)

We set our own challenges and the rewards they bring. Most people dont want to choose harder levels (not human nature), but many are reluctant to acknowledge they want an easier game.

If KCD is truly hard then over time its reputation will ensure that ‘easy’ gamers on it arent necessarily chicken.

For the record: I love missing with my bow in heated combat
I actually swear out loud sometimes out of desperation.
The adrenalin I feel in daily travels around Bohemia is genuine.

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They should have a casual mode for 10 year olds that gives them crosshair, x-ray vision, air strikes and nukes. those that want a proper adult experience with no hand holding should get normal mode which gives you extra achievement if finished.

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