Good answer, I approached it the same way.
A 1 mm drill bit and two minutes of effort. Job done.
Hammer, a nail and a few swings⊠even faster
Just put a piece of tap where the reticle is, then pull out your bow. Viola!
After awhile you just get used to it and donât need the tape.
Putting marks on the screen (aka permanent cross hair) is a solutionâŠ
Iâd like to discuss the alt method mentioned above (unsling, aim, sling, fire) as Idonât have that option- I play without the HUD and thus have no reference points.
except being the âmiddle of the screenâ.
the screen centre might be harder to estimate on larger screens, but they also have a wider sweet spot due to how much larger everything is made (pixel dot pitch not being equal).
I shoot at âroughlyâ the middle.
Ifind as an early level archer- that my shots hit about what they would in real lifeâŠ
eg; given time for the shot (not moving, target stationary, eg rabbit) I hit it.
armoured guard running at me, sword raised, I freak out and quite often miss, by inches does my arrow miss them in the gameworldâŠ
Ican get my accuracy up by hitting the armoured assailants when they are close (much bigger target); this is true to actual archery skill.
This isnât a handgun. The tailoring time to get good with a handgun isnât much/ the strength requirement isnât muchâŠ
A bow and arrow? sure if installing a laser sight on a bow is what a person needs (would make more sence on a cross bow, but, whateverâŠ) it still isnât going to gurantee better accuracy.
We all know where the target is.
We all know where Henry is.
Mostly the variable is the characters skill.
not to be confused with the players skill which should by now, assuming KCDisnât the first game anyone has ever played, be good enough to consistantly move a cross hair around a screen.
this is a simulator.
just like playing a war game which makes every target behind the cross hair get shot, vs one that calculates your chance of hitting them based on distance, weapon accuracy, wind, and a range of metrics that might change the outcomeâŠ
Some people donât like when games hamper their skill.
KCD hampers a players skill so they can roleplay a 15th century peasant.
Hence why it is a roleplaying game.
Telling me other (dumbed down or more simplified) roleplaying games donât do it (without keeping context and investigating what in their world is used to create gameplay/balance) is not fair argument.
Unless fair argument is stuff like; tractors have four wheels. Ihave a drivers licence. I should be able to drive the tractor to the shops.
just expect a small amount of ridicule.
for six weeks after launch the riduculing of those who find KCD to âroleplayâ for their liking got away with arguments mostly cause eventually someone would hijack the thread and talk about bugsâŠ
now we need to acknowledge the niche that KCDis.
Ithink an easy way to let everyone have what they want:
allow an âeasyâ game mode.
call it âblacksmiths temperingsâ or something;
allow a person to start a new game where they get things like permanent cross hair (for bow), whilst removing it for sword (these types of players donât want to get good, so take away melee mechanic from view and just let them button mash)âŠ
basically gimp the game.
give henry an obvious graphical change (eg blue hair or a missing finger) and so people can tell which version said youtuber or family member is using.
essentially - embarass people towards playing a real game. those not embarrased will eventually move on to the real game just for the superior fight mechanics.
for those who just want a story game; they are not held back. combat has basically been taken out of the mix.
(maybe a true âlightâ mode with one hit kills on all targets; could come with different minigame for chest opening âhit button marked âopen lockâ/player buys lock levels from trainersâ)
the point being to keep the game vision intact.
let my grandmother play, sure- she might want to experience the story or landscapeâŠ
but let me also have a challenge, without having to feel like I am selecting a harder level (many gamers wonât do this).
As for those who want instant rewards and easyâŠ
My twelve year old has learned the gaming rule of thumb which is to try the game (first go) a level harder than you think you would want it⊠and maybe if you canât progress, knock it down.
vs friends households who run trainers for unlimited ammo and invincibilty (and are owned when playing competitively as they cannot even circle strafe)
We set our own challenges and the rewards they bring. Most people dont want to choose harder levels (not human nature), but many are reluctant to acknowledge they want an easier game.
If KCD is truly hard then over time its reputation will ensure that âeasyâ gamers on it arent necessarily chicken.
For the record: I love missing with my bow in heated combat
I actually swear out loud sometimes out of desperation.
The adrenalin I feel in daily travels around Bohemia is genuine.
They should have a casual mode for 10 year olds that gives them crosshair, x-ray vision, air strikes and nukes. those that want a proper adult experience with no hand holding should get normal mode which gives you extra achievement if finished.