Will Kingdom Come make use of Directx 11 and 64bit support?
Yes, it will require both.
And in fact the game is already done… This two years are just to port directx to mac and Linux.
u.u"
(I know that is windows that will require that software, but probably not the hardware with directx 11. And for 64bits are in most CPUs now a days)
Well not necessarily require, Crysis 2 ran on DX 9 and 10 so I suppose it’ll be whatever Warhorse wants it to be.
… Oh wow, so the next iteration of CryEngine is going to be called CryENGINE? Xbox One, Tomb Raider, I’m glad we live in a time where naming conventions are not confusing at all
I am judging it by latest release - Crysis 3 - which was DX11 only. Plus both consoles run DX11 or its functional equivalent (on PS4), so I doubt Warhorse will bother with DX9 legacy render path, especially with release date of 2015. Mantle is a lot more probable than DX9/10.
The latest version of CRYENGINE supports both DX10 and DX11 on Windows as well as 32bit and 64bit architectures so is up to the developers to use it or not.
So I hope to see DX11/X64!
I just hope its not as buggy as some other cryengine games. Idk what it is but that engine seems to makes problems where none were.
Kinda sorta. CryEngine’s name is just CryEngine [insert current version # here]
Something new could be just around the corner…
It’s worth noting that XP is still used almost exclusively in some countries, especially China.
Indeed, mostly because they “already have one that works, why change it” after this I have to lecture them ><.
64-bit support is highly probable and might be required.
As for DirectX11 support, I actually more hope that KC will use OpenGL, as that gives a much higher performance when playing any games on Linux (if Microsoft manages to fuck Windows 9 up, and chances are good… Linux will be a much more viable platform for gamers). OpenGL also runs on Windows XP without changes, as well as (in some very nice cases) delivering very high performance on AMD cards (and about comparable to DirectX on NVidia cards as far as I know).
I like opengl, but afaik cryengine only uses directx at the moment and you’d have to put a lot of extra work into getting it to use opengl.
At the moment, that is true. But there is going to be a Linux port of CE3.5, and that port must invariably use OpenGL (as it is impossible to use DirectX without a compatibility layer in Linux, and even then you lose something crazy like 25% of the performance in comparison to Windows, which is dumb because Linux can theoretically give you much better performance than Windows usually does).
That’s not true, not anymore anyway. Theoretically games on Linux via Wine should be slightly slower due to DX calls redirection, but if the slowdown is there, it’s not noticeable. In fact, vast majority of games I have played on Linux via Wine ran better than on my Windows partition, when they run without issues that is - but that’s another chapter entirely.
The chance of Windows fucking Windows 9 up is 0%, don’t you know the rule that which says that each second Windows OS is bad? Means the next one has to be good.
Aside from the common knowledge above they should have learned something from the failures of Windows 8, and workaround those.
Another question is will there be support for AMD Mantle?
Yes, since the Cryengine supports Mantle.
But at the time of KCD released there will be DX12 available and Mantle probably completely unnecessary/withdrawn.