Dear Warhorse Studios - Lockpicking and Pickpocketing needs reworking

I am totally shocked at the lousy attempt at the sub-game you have designed for Lock picking and pickpocketing. I have never seen such a poor attempt at a design of a sub-game.

I would like you to either remove it completely or redesign it. I will be horrified if this crass excuse for a sub-game becomes a major component in the storyline. I hope to hell it doesn’t.

What’s more the Miller at Rattey is a horrible character with bad, bad voice acting.

Please also note the Miller At Rattay (The one that is supposed to teach you pickpocketing) Runs away from you screaming for a guard if you fail to pickpocket him and try to start again just as he walks away from you.

Bad design.