Death, Respawn or what?

I really didn’t like dark soul’s “dying to learn what to do” approach. It just all seemed totally fruitless. I really think that people should stop praising dark souls for it was nothing but a corridor driven bore of walking and dying and, ooh a bit more dying…and fighting…and walking…dying…

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Hey yeah I didn’t even remember this, probably because the game was otherwise mediocre. Would be perfect… if we had permanent companions in the game, which is not the case. :frowning:

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Permanent companions in the sense that they are immortal? Or permanent in the sense that they are at your side and may be summoned like a squire of sorts?

I never understood the appeal of Demons Souls or Dark Souls. Funny thing is that Demons Souls was never that re-known, then the sequel, Dark Souls became a cult for masochists. I dislike both, not because they are “hard”, but because you can die from the most pointless and stupid reasons. It’s as if they are just prolonging your time playing their game by killing you, and making you play the same parts over and over again.

Permanent in the sense that they follow you beyond a specific quest or set of quests. Of course you’ll have allies but as far as I understand you won’t have NPCs that follow you around when ever you choose, so you will be on your own most of the time.

I would love to see an option for permadeath, simply because I’m one of those oldschool gamers who cut his teeth on games that didn’t have an option to turn off permadeath.

I understand a game like this not having it as an option, but I think it would be an interesting addition.

The devs could do a GTA sort of thing where if defeated you wake up in a doctors or farm house being taken care of. Or sometimes wake up on the road with some of your gold looted. Or maybe if you want to go full immersion when you die and delete the game because loading back is unrealistic…

I support save and load system (Skyrim style). Checkpoints system could give a hell of a headache if checkpoints are not timed well enough, and “miracle resurrection” at a barn is against immersion. Perma-death should only be an option in open-world game, in a story driven scenario it would mean you have to listen to the same conversations and do the same things again and again. Though well placed checkpoint system + permadeath (semi-permadeath? :)) could be a viable option in my opinion.

I see what you mean. It would be interesting to have a permanent human companion. I think that it could work because it worked in Skyrim. You could choose various companions, although some were immortal which broke the immersion of the game.

It would be cool as you leveled up, you would get knighted or something like that. Then you would be able to employ a squire to do your bidding and hold all of your items.

you are probubly one of the most polite people on the internet congrats:)

I don’t think there was any meaning to death in Dark Souls. You lost some souls, so what? You could just harvest souls this way as everything resurrected with you, and you could just go back for those souls.

Hopefully it takes you to the loading/savegame files screen and nothing else.

Hate and despise the filth of console gaming that has made it’s way onto the PC in the form of checkpoints.

HAHAHA the mental image of a medieval guy walking around with 7 or 8 pigeon cages on his person at all times… I think he’d be thrown out of town with the other “lunaticks.” Points for creativity, though!

RE: “mini-games” … no, just no. Especially if you mean like a QTE style minigame. Those have all but ruined video games IMHO.

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Well I didn’t mean for your character to “carry” the pigeons. You would call for one.

Also this game will be full of mini games but not qte’s. I hate them too…bane of my life.

I understand… I just couldn’t get the image out of my head. :slight_smile:

I like Fimbul’s idea, I think. To me, reloading is always a slightly disruptive part of gaming, and it’s especially jarring in immersion games. It would be great if Warhorse solved this in a creative way. Why not just use said visual and then wake up some time later in the vicinity. Perhaps you’ve even lost some random item due to plundering your lifeless body.

The problem with too complicated or penalizing death mechanics, however, is that sometimes you die from a glitch, bug or whatever, and sometimes you die many times in a row, and then you just want to fing get on with it.

Oh, another single player rpg with a respawn mechanic: Legacy of Kain: Soul Reaver. But that was only working because of you played half the game in the spiritual world.

How would that work? Messenger pigeons don’t magically find their destinations, instead they have to be carried to a place from where they are then sent back to their home dovecote. It is believed that they find their dovecote by the position of the sun and by somehow feeling the earth’s magnetosphere, but they don’t know where to go when send to any other place.
This means that if you have like a central pigeon post station you’d have to have at least one pigeon for every place you want to be able to send a message to and once it is send and has arrived it would have to be send back by land to again be used as a flying messenger.
Even if it would work, how would anyone know when a pigeon is called and release one?

I’m sure you thought of it as realistic and it would be if the pigeons would travel with an army where they are transported by horse and cart, but it doesn’t work for a single person.

That’s fair enough but it was just an idea that was flawed. From one idea other ideas can surface so when I posted that I was hoping that someone could expand upon it and suggest something similar. But it would seem people are more interested in tearing holes out of it lol.

What was this mod called? I’d be curious to check it out.