No sorry. This topic is the only time I heard or saw this issue.
Do you play on controller too? I’m not sure if the author of the topic unplugged the controller after the game started or launch the game without it already. Maybe that could change something. Also do you use some kind of key remapper?
I also have the same issue.
I have no controllers.
Playing Epic version.
Also issue when streaming it through Steam.
Same as @fate mentioned, if you save+quit and come back, then you can have the next 2 or 3 dialogs correctly; afterwards, it just gets to this flicker loop again.
Worse is that you cannot just “escape” the dialog, so you are forced to Alt+F4 or risk it by selecting a random answer every time :S
I think I know what the issue is! The mouse wheel is being treated like a joystick.
When the game starts, it sets the mouse wheel to “zero”, i.e., joystick in center position.
If at any point anywhere you move the mouse wheel up by for example 3 steps (zooming in a map, scrolling inventory, etc.), then the dialog choices flicker, as if you where pushing a joystick up. You need to move it back by 3 steps and then the dialog choices work fine again.
The issue is that it is nearly impossible to keep track of how much you have moved the wheel up and down since you started the game…
One trick is to slowly start scrolling the mouse wheel up, while counting up to 10. If the issue is still there, then move the wheel in the opposite direction twenty steps. If nothing, then up by 30 steps, etc. eventually, you should find the “zero” point again, as if the joystick was in its center position, and the flicker stops.
Does anybody know if there is some kind of setting in a config file somewhere to force the mouse wheel behaviour not to be like a joystick?
A not so good alternative is to disable the mouse wheel altogether (using something like X-mouse button control), but then some things in the game don`t work, like zooming in and out in the map, etc.
P.S.: Knowing this, I did some searches and found a lot of other issues with mouse wheel related issues in this game (grindstone, changing targets, etc.):
I was streaming the game from a PC that did not have any mouse connected.
After connecting a cheap mouse to it, now the wheel works fine in dialogs, sleeping wheel, map zoom, etc.
So my guess is that there is some sort of default virtual mouse which is not correctly recognised by the game (did not see the issue with any other game so far) and makes it fail during streaming.