Hi, first of all I would like to thank all the Warhorse team for the great work! I have a question or suggestion for combat techniques. combat system looks great, but the only thing that bothers me is, for example, specific grip of weapons and movements associated with it are so special and memorable (in a good way) that every opponent you encouter fights in the same way (attitude and movements). I do not think anyone who at the time owned a sword handled these medieval techniques exactly as the books says and the best teachers teached. All looks like as if the whole day doing nothing but practicing perfect movements, attitudes and special reverse holding grip :)(they actually could, but not all of them). I think it should be a noticeable difference in the style of combat, for example, between a soldier and bandit from the forest or Cumman. And I do not mean the difference in stamina or speed of attack, but in the possession(grip) of the sword, animation, etc. regardless of weapon. I understand that there will be at least one of the hooks, whether question of time or money, etc …, but it certainly would add to the realism and overall impression. When we no longer have those dragons and spiders that would spice up the combat (joke: D), could focus on more combat techniques, styles and animations in man v man so it feels like you fighting two different opponents and you feel that this is cuman and this is good old behemian gard.
I hope you understand what I wanted to tell despite my bad English :)!
Was looking through topics and did not find nothing similar, so sorry if it has been said.
Future backer
Keep up the good work Warhorse!