Different combat techniques

Hi, first of all I would like to thank all the Warhorse team for the great work! I have a question or suggestion for combat techniques. combat system looks great, but the only thing that bothers me is, for example, specific grip of weapons and movements associated with it are so special and memorable (in a good way) that every opponent you encouter fights in the same way (attitude and movements). I do not think anyone who at the time owned a sword handled these medieval techniques exactly as the books says and the best teachers teached. All looks like as if the whole day doing nothing but practicing perfect movements, attitudes and special reverse holding grip :)(they actually could, but not all of them). I think it should be a noticeable difference in the style of combat, for example, between a soldier and bandit from the forest or Cumman. And I do not mean the difference in stamina or speed of attack, but in the possession(grip) of the sword, animation, etc. regardless of weapon. I understand that there will be at least one of the hooks, whether question of time or money, etc …, but it certainly would add to the realism and overall impression. When we no longer have those dragons and spiders that would spice up the combat (joke: D), could focus on more combat techniques, styles and animations in man v man :slight_smile: so it feels like you fighting two different opponents and you feel that this is cuman and this is good old behemian gard.
I hope you understand what I wanted to tell despite my bad English :)!
Was looking through topics and did not find nothing similar, so sorry if it has been said.

Future backer

Keep up the good work Warhorse!

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This is a very good point! I think that at sometime I have seen a thread about this… But I think they related fighting techniques to different weapons.
Warhorse already said (If my memory serves me) they have around 1000 animations for the sword alone so… maybe there will be this. I mean this would actually be very realistic considering a bandit would usually fight very different than a soldier (Unless he was a former soldier.)

The first thing that crossed my mind, why it would not be possible, was that the problem of physicsäly based collisions and problems associated with it (different postures, grips,…), but I consider it solved when they resolved fight with different weapons

Not only that, but every master would teach a slightly different art. Fiore had a lot of similarities to Liechtenauer, but he differed in some ways, as well. Liechtenauer also noted in his merkverse that even during his time there was a difference between show-fighters (something akin to what we’d consider stage fighting today) and combat fighters. And he was HIGHLY disparaging of the former.

It would be awesome to come across one of those showmen with his big, flashy moves, and then utterly school him with a simple, direct style.

(No, I don’t like spinny, twirly, Hollywood sword dancing. Why do you ask?)

Yeah something that would be really interesting is half swording (when you grab further up the blade ins a special way to grant more control for stabbing at weak points in the armor) and, i forget the name for this, but when you grab the blade of the sword and use the guard as a mace to bludgeon opponents to death with. As is the way they fight in the trailer no one would really die they would just get terrifically exhausted from slashing at plate armor for hours.

Mordhau or Mordschlag :slight_smile:

Yeah there was not much elegance in late medieval period because that’s when everyone started to become heavily armored and there for weapons and techniques had to be created that essentially turned the man in the armor into raspberry jam, ewwwwww

Ehm…what? Harnischfechten wasn’t about turning your opponent into jelly. It was about getting him on the ground where you could stick the point into a joint or gap in the armor. Mordhau was just one technique among many, and NOT the end-all-be-all.

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I am just thinking about a lot of the war hammers and maces and or flails you would see that used blunt force trauma to kill the opponent in that tough armor, i understand there are thousands of other techniques to efficiently take out heavily armored knights but i was mostly thinking of the weapons you would start too see, which were, in my opinion, quite brutal…

Viktor said that he wants do another animation sets for non-experienced npcs in further acts:

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