Difficulty Improvements

After cleaving my way into a considerable portion of the content I would like to compile a list of concerns/complaints about the gameplay as a whole.

1.combat starts as a refreshing challenge however after acquiring good gear and mild stats you as the player overpower most foes including groups, my recommendation would be to increase AI attack ratio, decrease AI defense ratio( parries and perfect blocks ).
2.Stat based meta is oft trivialized by perks such as contemplative and various damage increasing perks.
3.Merchants are all too eager to purchase merchandise that should not interest them as such I suggest the implementation of a used/new system that could affect the likely hood of a merchants interest drastically furthermore with the nerf of everyday items rare or unique items could be tremendously buffed in price when selling.
4.Hunger is a immersive element I enjoy seeing far more than most and would highly appreciate an optional difficulty option that would disable cooking pots working globally and would require player input to make them usable.
5,Player dirtiness builds nauseatingly fast and I think making it more of slow burn with drastic affects on charisma as well detection but more importantly wounds, should you be like a pig in a pit you suffer infections that would require the treatment of certain ointments and apothecaries .
6.When donned in plate and mail the odds of sustaining impairment are too low but instead of the base debuffs I suggest bruising,bent armor,bile,battle fatigue.
7.Armor should add a form of penalty to player movement and other stats that would truly would make it a trade of mobility and speed and protection like for example not being able to use a bow with plate gauntlets.

In finalization there is much more I would like to touch on but feel long winded already so I will simply ask what others think would be more practical suggestions than mine and whether or not you have enjoyed the game as well despite its flaws.
Thank You