At least in the Wine and Roses DLC for Witcher 3 you acquired a vineyard with a villa that you refurbished allowed you to display some armor and weapons and pick out paintings. It was too bad you couldnât start making wine.
They could have done better with the AI for the settlers and gave us better places to build like in the big industrial sights that were ran by raiders on gunners.
yeah, preston building settlements is/was too much in the weeds. give me another farmer and then they produce stuff for Rattay (etc) to improve supply at grocer etc and maybe town reputation. thatâs kind of the level of detail iâm interested in. that loosely coincides with a lordâs role
ya, that oversized alley in the middle of downtown was stupid and the one WAY out of nowhere with a non removable radio station too.
shoulda allowed more of a building removal/renovation ability too.
I think mods is the only thing that is keeping those games alive. If KCD had mods on console I would probably never play another game lol. My life would be overâŠ
donât forget to attend the next meeting of KCD anonymous!
same here. i know Dunia isnât WHâs version of CryEngine, but even having a FC5-ish map editor (available on consoles btw) would go a very, very long way for me.
Sexy Biscuit just joined our Little groupđ Welcome Sexy Biscuit if you can.
Nope. Same deal on PC. Steamâs charging $5 USD.
The only value from this super lightweight DLC are the maps IMO. Theyâve encourage map exploration. But what value is there in that when youâve already done just that and/or revealed the entire map by means of perks etc?
And I also canât tell the difference in value between these supposedly unique maps in the DLC & whatâs already existing in the game by Treasure maps I - XII etc. They all lead to varying degrees of treasure of capped value. But by the time you collect all of these plus the ones already in the game, the novelty of treasure hunting will have likely worn off. And youâll have most likely screwed the game economy. There isnât any balance to the existing economy once you accumulate over $2-$3k gold from hunting, looting & selling bandit/cuman armor etc etc.
But seriously though. HTF can they justify that price tag? Skyrimâs HF DLC cost the exact same amount with 30hr+ immersive realsim/sandbox w/ child & pet adoption.
Talk about raping players blind
That is kinda what I thought.
and then I paid it
Iâm guessing the next full blown story DLC will be $15 US or more. and only 20 hours
itâs an investment
Looks like it. I think I heard someone say it would be 60 I think.
At least for the next 2 acts down the road.
then thatâll be KCD 2 as in the witcher 2, witcher 3âŠ
That is kinda what they are doing. They will do what they promised the backers and probably move on to act 2 which will be another 60 bucks.
They could give us some free update stuff like the Easter update but that is about it.
they could put out a smaller DLC with a bunch of little stuff asked for that would be in the $15 +/- range.
I hope they do , but idk
Somebody please give me a sanity head shrink
According to WHS former Kickstarter goals here:
It seemed as though BOTH acts I & II were released for the game back in Feb based on how the game is designed to leave players hanging? HOWEVER, if you check the rewards Description (bottom of page) and the backer ranks, it now seems that only Act I was released? And that Act II will be delivered in another 7 months from now (based on Feb release), with Act III 9 months after that?
So given that WHS is still focused on patching this beta release, what Act(s) is the player base really testing? Act I? Acts I & II? And regardless of what Act(s) weâre currently beta testing, will WHS be able to honor their Kickstarter goals and push out the remaining Acts for the game on schedule?
And they are all 60 bucksđ Which really sucks. I think they should be DLCs.
But I really donât know how everything works yet.
My understanding was that they planed on making three games. The first game had three acts(as most stories do). But by the time they finished act two they had plenty of content for a game and an impatient publisher so they released early.