Do NOT put any "Gameworks" features in the game!

I see, so its just a bunch of graphics enhancing software that AMD and Nividia created for there specific Cards, that game developers can use, but it ruins performance for people that use the opposite graphic cards. Did I get the gist of it?

Gameworks is a collection of visual “enhancements” made by Nvidia that they try to push into games. Some technologies are good, such as HBAO+, which is better than SSAO, and has the same performance hit for AMD and Nvidia cards

Then you have stuff like Hairworks. It can improve the quality of hair and fur, but it does this in an extremely inefficient way, tessellation. AMD has a similar technology called TressFX, that delivers the same image quality, and actually has less of a performance impact on Nvidia cards than Hairworks, and it’s open source (meaning Nvidia can optimize for it). Hairworks, however, destroys performance on all cards, but it does it on AMD cards the most, and Maxwell cards the least (old Nvidia cards get screwed).
So Gameworks is a way Nvidia basically tries to sabotage the performance of their older cards and AMD by making graphical effects that are rendered as inefficiently as possible, but are still handled best by Nvidia’s current GPUs; this is all done under the guise of it being a “visual enhancement,” even though there are cases were it barely looks better (and sometimes even worse).

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Wow that’s messed up, and thank you and everyone for taking the time to explain it to me its appreciated very much. Ive been wanting to build a computer myself so I can play Warhammer total war and Dawn of war 3 when they came out, so its nice to know as much as possible, so thanks again.

Yeah, let me just show you a small example. Look at this picture carefully.

You will see NO improvement whatsoever from HairWorks at x4 to x16 tesselation, however, let me tell you that the FPS on the 16x tessellation is probably 1/3.
Now this is from an older title - Crysis 2. Let me just show you how bad it can get


As you can see there is NO visible water in the city, but “underneath”, water is being rendered. Why? Because of either NVidia’s inefficient tessellation or some designer hasn’t done their job well

You got the proof, if you want more, go check out AdoredTV’s video about GameWorks on YouTube.

Agree with that, I’m sorry for previous post :wink:

I know it is not right to scream at the developers about this, but who else to complain to? NVidia? Huh, are they going to even hear us?
AMD has better solution, if you want a feature like Hairworks, they’ve got it - TressFX. They optimized it for BOTH GeForce and Radeon cards. If Nvidia could AT LEAST give us the right amount of tesselation, just enough for image quality improvement, optimize it for all cards, and just bring in new technologies for the new cards. OK fine, they don’t have to go as far as AMD GPU open, to make it open platform, too much to ask right now, but at least to stop sabotaging performance on older cards. I know people have the choice to turn those off, but why?

Id say this, maybe again, but if all developers use open source software, the competition will be solely on hardware and drivers between Nvidia and AMD, then all great for consumers, and right now it is a stab in the back, not for just AMD users or gamers that game on a old hardware, but everyone, even people with GTX Titans. It is just exploiting and unfortunately, there is no way around that
well unless the game developers themselves realize it
 Well it isn’t just the games, but say the benchmarks as well