Do the developers of KC:D read the threads and comments?

Hello,

this my first medieval scroll in this forum. Okay, all jokes aside, this is my first thread.

Sometimes I saw and see that community managers are answering some threads and comments. But my question is, do the developers take some ideas to heart? What I mean is will ideas be implemented?

Greetings from Germany

PS.: Sorry because my bad English. Please, correct me.

Hey @ip0dkiller,

I guess @TobiTobsen is communicating most of the stuff. But apparently we don’t know how the game is going to be, we’re all throwing ideas at them and yet we don’t know if they’re included or not.

Things will get interesting, once the Alpha starts. Then we can really talk about certain gameplay mechanics. This is when feedback should also be commented by the devs. There was more involvement and feedback from some team members in the beginning of this forum. I just checked the statistics now: 900 posts within 7 days. It’s quite impossible for many people involved in the development to read it, you would lose lots of working hours just for reading posts. Writing comments would take even more time and soon a day of hard work is lost for basically nothing that’s going into the production.

I know how you feel, because I didn’t like the absence of the devs over the last months. Still it’s better for the developers to do what they can do best: developing. That also means @TobiTobsen (did anyone notice @TobiTobsen saying “super geil” in the last video?) has to be more talkative :wink:

Cheerio,
Yuusou

PS: Dein Englisch ist i.O.

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Yeah man xD that was supergeil :smiley:
And well, I suppose someone reads most of the stuff written here (mainly @TobiTobsen) but it´s hard to react on everything immediately.
In addition you have to keep in mind, that if you make suggestions or take a guess what could be in the game…well they won´t tell you right away, if it is implemented or not because they don´t want to spoil or make promises.

Und wie @YuusouAmazing sagte, dein englisch geht klar ^^

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You’ve right! @YuusouAmazing

I asked this question because an idea came into my head while I was reading another ideas regarding to the realism in Kingdom Come: Deliverance. My idea is a very simple idea. I think it would be good to give the option to adjust the level of realism. What I mean with realism is that you can choose if you have to saddle your horse, to lead your horse with the rein/bridle (while you walking)… This is the kind of realism which I mean.

Thanks for your answeres! Danke fĂĽr eure Antworten! @jonischaf @YuusouAmazing

PS.: (German) In welchem Video sagt er “supergeil”?

At about 30 seconds :slight_smile:

Nun, da wir hier sowieso unter uns sind, spare ich mir den Umweg ĂĽber Google-Trans :slight_smile:
Denke, im Moment wird die Alpha optimiert, da wird wenig Zeit zum lesen der Forum-Beiträge bleiben. Wie Yuusou schon schrieb, wird nach der Alpha die wirkliche Schlacht für die Schlachtrösser beginnen. Auch sind die meisten Beiträge im Forum nicht unbedingt zielführend für die Entwicklung des Spieles, bewundere daher die Geduld der Admin`s - Respekt!
Die Idee von @ ip0dkiller meine ich in einem anderen Thread schonmal gelesen zu haben…gibt es die Möglichkeit, vom Sinn her doppelte Beitrage (aus früheren Threads z.B.) abzugleichen? Bei den Headlines (Thread-Titeln) klappt das ja schon ganz gut.

@tomtom Es gibt einen ähnlichen Beitrag, das stimmt. Da ging es allerdings um die generelle Einführung derartiger Realismusdetails. ANschließen schoss mir die Idee durch den Kopf diese als Option einzubauen und nicht als Muss.

@YuusouAmazing Danke fĂĽr das Video. Das war wirklich supergeil!

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Bin jetzt nicht der Programmierer :slight_smile: (bedaure das oft) aber jeder Grad an Realismus muß ja programmiert werden, je realistischer, desto umfangreicher werden dann auch die möglichen Handlungsstränge, also der Umfang (Yuusou - stimmt´s?). Interessant wäre dieser Gedanke, wenn man Altersfreigaben berücksichtigen wollte, gibt es ja auch bei Spielemagazinen (-16, ab 18). Ob dieser Aufwand im 1. Act schon möglich ist…hmm. Schön wäre es schon, wenn man z.B. Micromanagement einschränken könnte. (Hab z.B. keine Lust zu kochen, hab ich ja im reallife schon kaum :slight_smile: )
Denke, nach der Alpha wird da noch reichlich gestritten werden :slight_smile:

es gibt zwei Probleme die mir spontan auffallen in dem Zusammenhang

  1. das was tomtom angesprochen hat, der grundsaetzliche Mehraufwand. Du must alle Varianten programmieren, testen und auf moegliche Abhaengigkeiten mit allen anderen optionalen Parametern und deren Varianten ueberpruefen. Das gilt im Prinzip fuer alle Dinge die man als optionalen Parameter einbauen moechte. Ist bei Realismus in den verschiedensten moeglichen Anwendungsfaellen aber vermutlich auch mit neuen Animationen etc verbunden.
  2. Der Grad des Realismus (je nachdem wie man ihn definiert/anwendet) hat allerdings auch Einfluss auf Balance, Timing von Ablaeufen, u.U. Quests etc, was einige Komplikationen verursachen kann.

Ausserdem ist der Realismus ja irgendwie ein wichtiges Feature des Spiels, ihn als reduzierbaren Parameter einzubauen macht dann nicht wirklich Sinn vom Design her. Vom Design her ist eine klare Linie (wo auch immer man sie ansetzt) guenstiger.

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They read it on Mondays, when they need to cheer up.

Greetings,

Of course we read all posts, but we can’t comment everything. But to answer your question, of course we monitor and note your ideas and suggestions. The best of them get a place on our new Wall of Work, or Workflow wall. What you see here is a small meeting in front of it. Your ideas are posted on the green sheets. The Devs can comment them and/or work on them, or decline them. However it’s just a small example of what we do with your input. But what we’ll actually transfer will be seen in the final result :slight_smile: … our medium to “spoil” is our video update and the new news :slight_smile:

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That are quite some green sheets. That’s why I like to support Indie devs. The player can actually discuss with and give feedback to the devs, which actually gets taken into account/consideration. Yes, there are also some surveys from Bioware and such, but I never had the feeling that the outcome actually changes or influences things.

I think WH might have just passed CDP as my favorite dev :wink:

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@TobiTobsen @warhorse I think that it would be very encouraging if you could summarize the outcome of the green paper debates. It seems that only a couple of ideas make it to the wall (which is fine with me) so it should not be such a big trouble to write back a summary of the discussion of selected ideas and the outcome.

@TobiTobsen, wow, this is great to see such a green paper wall meeting. This is amazing, really like it. And I like the idea of snejdarek, it would be great to have an “green paper wall meeting thread” about some dummarys of the discussion, so people can see how ideas spread into the game.

Actually… that would be possible. But unfortunately development is a process… and even if we all agree on an idea… it’s not given that it will really appear in the final game! :slight_smile: But I will pass you some things which are on the wall, okay? For example, “I want to be send into prison for crime“, “I want to flee from that prison“, “I want city guards to patrol the city so stealth is challenging” and many more! :slight_smile:

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@DrFusselpulli @snejdarek - we will not be surprised prefer? Is perhaps boring to play a game, something that was developed (yourself?), or already knows what will happen …? :wink:

(sorry my english)

Haha yes right. We try to develop something you all want… but don’t know yet, that you actually want it! That’s the magic! :slight_smile:

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Great, then we will feel like Alice in Wonderland :slight_smile:

This would be great to read something about the green wall, maybe with some comments from the meeting. And I don´t agree tomtom, I don´t think it would be boring to play a game where I know something about. Even if I know that something is in the game, I don´t know how it will be done. I already know there will be sieges, minigames and the possibility of dirty clothes, but I don´t know how it will be in the game.
And even if they decide to not implement it, its great to see that they thought about it, so they definitively have their reasons about it. Like in the debate about back-quivers, there is a topic about it why they use them, and they have good reasons about it and its not a “we don´t care”.
To see something like the picture of the green wall is really amazing for me, i think this should be a post in the news or the blog. It gives me the feeling of a developmet team in a proximity of their communty and this is great. Much other people should see this too, so an own topic about it and some “meeting news” would be great.

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Since I’m also curious, agrees :wink:

And I think, after the alpha this green wall will be a bit longer :slight_smile: