DUNGEONS, what they will have?

I am aware that KCD will have dungeons to explore…but, what will we do there? puzzles to reveal hiden treasures? fight against mad people or prisoners? º_º’
I mean, in skyrim for example and other games we fight against all kind of fictional creatures, but in real life?

puzzles to reveal hidden treasures sound like something from bad fantays rpg like skyrim.

probably you can steal supplies, like food, weapons, etc stored in the dungeons.

in the video, the dungeon is from a castle, so it might be patrolled by soldiers

would be nice if you can store prisoners there

eg. saving friend from a dungeon, scouting abandoned mines for secret entrance to infiltrate a castle, bandit lairs, stuff like that? maybe…

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My 2 cents: In those times you would find (like today in the taliban caves and dungeons):

  • Weapon stash
  • ill rats
  • snakes
  • bugs
  • bears
  • treasure depots
  • murdered people
  • ill people
  • sleeping wanderers
  • people covering themselves from rain and bad weather outside
  • receivers of stolen goods
  • escape ways
  • ambushes
  • a personal home to avoid official contact
  • fire places with food
  • bats
  • ore
  • water in underground lakes
  • archeological stuff like old dino bones of high value (people say it was a dragon)
  • treasure maps
  • old mystical wall paintings of foreign cultures
  • ritual places/sacrifice places with goods and cattle and …people
  • rare plants/flora for alchemy and healing stuff
  • herbage experts
  • secret entrances to houses or castles behind a covered brickearth wall
  • ossuarium
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Fighting rats is such an rpg cliche it’s not even possible to describe how much there won’t be any. (I know how bad is this sentence built up and I don’t mind :smiley:)
Snakes have no reason at all to enter dungeons as it is pretty cold there and they would die.
There are no big nor poisonous bugs in central/eastern Europe, sorry.
Neither bears like dungeons, dungeons with living people around even a lot less than regular ones.
And like bears, even people do not usually like to sleep in the dungeon. Have you ever been in one? It’s usually really cold there.

I am not going to continue. Only thing I agree to are some quest related characters. Sorry, but I am not sure which one is more ridiculous - dinosaur bones or treasure maps?

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I wouldn’t expect much more than cells and prisoners in a real dungeon.

@Klogg Thank you for the personal affront. Maybe we can keep it a way more adult?! Please?!

Rats in the middle ages actually carry some certain dangers for the health of a person/character.

Snakes never ever did bite a man in a cave. Yup. Wait…surprise: No! It’s called accident, or trap, or torture or…

Who mentioned bugs to fight? …hell! Why is it all about fighting and killing and hitpoints?? An RPG often lives of its ways to be played. [e.g. If I play Armed Assault 3 from Bohemia Interactive I, as a avowed RPGer, like the damn silly BEES flying around my head when I sit in the gras to watch the enemy patrol.] I fu*ing like it and others too, they even like the shadow of the bee on the ground!

Today’s people still sleep in dungeons. Especially those who got no better room to sleep. To state it would be “cold” in a dungeon must be the opinion of a well supplied person. Ask the people that aren’t in a good situation to have a PC in a warmed up home.

I hope you concentrate on constructive phrases in your future posts. Your last post was rather destructive.

What you find in a dungeon is always bound to a more or less interesting story around it - how it comes to the presence of an object at the certain place.

I think we are talking about medieval dungeons that often showed pretty less difference compared to a cave or sometimes even a “perforated aspect of a Swiss Cheese”.

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dungeons if not being maintained and run by the Leigh lord would be overrun by vermin and unlawful elements of society.

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Actually if fighting rats was done not with sword but by stomping on them I may forgive it. (And maybe take it as a joke, especially if the character comments on this with something like “this is unusual, I never seen rats so vicious, like they think they can win”)

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Bandits or enemy soldiers most likely.

Ok, first of all. Number of poisonous snakes in central Europe is countable using fingers of one crippled hand. Second of all, what would a snake, a reptile, a poikilothermal being, do in a cold dungeon? Certainly not biting anyone :wink:

To a more constructive side, as you suggested.
As dungeons mostly belonged to castles, I would expect a food storage and an escape route. If there happen to be natural caves, it would contains some sort of vermin as ahmad said.

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Venomous snakes in central Europe. How many species I can remember… One… Yes just one Vipera Berus.
But if you are counting snakes one hand is enough even for all snake living here. There is five of them (including the viper) and for the four nonvenomous we use one name, because they are fairly similar.

I have to learn.
Do you claim that if a cave visitor would face a fear-stressed snake - a snake that got into that cave by falling down through a ceiling’s hole - the snake is going to be a cuddly toy?

I want to state the snake may act like:
“ouch, that hurts, damn it’s cold here, there is the exit, let’s go, need to leave, need to leave, damn a wanderer, need to leave, fuing wanderer go out of my way, need to leave, don’t touch me wanderer, need to leave, fuing [bite]don’t touch me! hell I told you, need to leave…”

But you win, KLOGG, you win, as you don’t like that idea how that snake got into contact with the person at that place. Here you are.
Did I mention that it is all about RPG
and not only about killing, being killed, being poisoned to death, being eaten by a monster bug.
And to ask why would a tree fall exactly there where you stand is a non-RPG method. So is the question of the snake.

I even could overplayingly suggest:
The character may get hurt in a dungeon by a rusty nail in the wall. [Number of rusty nails in central Europe’s known caves is countable using fingers of one crippled hand.]
But as it’s a suggestion of RPG, it’s the developer’s part to shorten my suggestion list. And it’s inopportune by others to trivialize suggestions.

Actually the snake would get cold so fast it wouldnt be able to get out most likely. If I’m hungry he’s getting eaten because he will be easy to catch. Talking about rats, can we burn them like in Indiana Jones and the Last Crusade?

The thing is, that you can’t just say ‘‘what the heck, it’s an rpg, let’s make a snake nest in the dungeon’’. It makes the world less immersive and believable. It’s a problem of most rpgs. It always irritated me in TES - how did the bandits get into a locked tomb? How can they survive in there? What does a goblin do deep inside catacombs?

You can explain everything the way you did - the snake felt there through a ceiling hole; the bandits got there and the door shut itself behind them and it all happened a few hours before your arrival, so everyone is still ok and they by chance had a lot of torches, sleeping pads and food; the goblin was just curious and investigated the catacombs with his band, got lost and you arrived after his band left and before he had found a way out.

Everything is explainable somehow, the thing is, how believable it sounds. If it happens once in the game, it’s ok. If things like this happen all the time, it spoils the immersion.

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I can think of 3 types of undeground place.
1, dungeons : storage, prisons, torture chambers, /minimal risk, only traps, or mad prisoners, guards or rats
2,naturally cave /struktural danger, abyss or underground riwers/
3, mine / mine gas, water, or structural weakness/

Tax evasion is no joke.

But seriously, it would be a pleasant for a change to find something else than rats and giant spiders in caves.

This thread is all over the place, but to answer the original poster’s question: I think you will find very little down in a dungeon. This is not a fantasy RPG where the term dungeon is used for any abandoned cave/mine/tomb that is scattered willy-nilly across the landscape and full to the brim with foul, loathsome creatures and giant chests with exquisite treasure store within. :wink:

No, the reality is far more mundane in the real world I’m afraid as these rooms were generally used for the intent purpose of storing human prisoners, and while I can see how dungeons might possibly play a role within the game (perhaps as part of a secret entrance to a castle, or a place where a valuable item/person is being stored and must be liberated), I doubt that they will be of the same nature as the fantasy levels that are featured in such other popular games as the Elder Scrolls series.

Daniel Vávra gives a tour in the 1st Kickstarter update video of some of the real-life locations that are being used as a reference for the game world (including dungeons).

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That’s hilarious! I would like to encounter snake loudly speaking for himself something like this. And maybe it will be even possible under influence of some alchemic solution. :smiley:

I think it might be cool if you’d be able to occupy a cave as hideout /place to spend the night.
Perhaps there should be dangers that come with it,compared to when you’d stay at your own place…

Caves could also have signs that someone else stayed there,making it possible for you to track that NPC